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Raij|Away
post Nov 27 2007, 12:39 AM
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Planning for map for YU-WC3.

Level cap of 20.

Each unit has four skills:
Passive: Lowers damage, gives (increases?) MP regeneration. Turns on and off like immolation, without a startup cost. Cancels "Active".
Active: Increases damage, uses up MP each second. Turns on and off like immolation, without a startup cost. Cancels "Passive".
Item: Makes an item. Item made depends on unit and level of skill. Long cooldown.
Troops: Calls 6/3 smaller copies of the unit, depending on the size.
Ultimate: Basically the Card skill associated with the unit. Learns at level 6 , 13, and 20.

Item:
- Generated items are considered artifacts, which means a unit can't carry more than one at a time.
- Artifacts are basically the YU items.
- All items are consumable for HP. If possible, change the amount of HP gained depending on the unit and the item.
- For example, Nietzche will make items that boost Blizzard damage, and raise her stats and her troops' stats (basically damage, armor, spell damage reduction, and... critical/block rate?)
- Artifacts have a chance to drop when one dies.

Troops:
- Calls 5/2 units of the same type as the unit summoning. Stats will depend on either skill level or the unit itself (we must pick one).
- Nessiah will summon random units.
- Medium cooldown.
- Summoning more units will overwrite old units.

Card Skills:
- Card skills use 100 MP.
- Most skills only affect troops (i.e. summoned units).
Valkyrie: Revolution - If no troops, then kill the troops of the selected hero.
Fencer: Banish? Banshee's Cry? Starts with Item Break, or make it a level 20 skill? Maybe a level 10 skill?
Bandit: Rockfall/Dragon Killer - if Dragonkiller, then changes damage type to the weakness of Gulcasa and Durant.
Gryphon Rider: Gravity Chaos?
Knight: Chariot
Undine: Blizzard/Diamond Dust
Witch: Doll Craft - Permasummons a big golem which can Call Troops two smaller golems. (permasummons = no expiration time). Long cooldown.
Necromancer: Necro Gate- Permasummons a skeleton which can Call Troops 5 smaller Skeletons.
Hunter: Thunderbolt - Implemented as Forked Lightning?
Assassin: Bloody Claw - Kills a hero. Only usable at night.
Golem: Earthquake - ?
Skeleton: Poison Breath - ?
Yggdra: Jihad - automatically learn at level 20. If she has no troops, kill the hero and its troops.
Milanor: Steal - knows at level 1. Steals opponent's artifact.
Gulcasa: Genocide - learns automatically at level 20. Kills all of his troops and increases his attack speed by 100 for each unit sacrificed. Can't call troops while in Genocide. (perhaps cancelled by calling troops?)
Nessiah: Reincarnation - ?
Durant: Not originally a skill, but at level 20 auto-learns the ability to ride on a dragon for a short time, for no MP cost. Changes damage type to whatever Gulcasa's is.

One day will be twice as long as the cooldown for Bloody Claw, to prevent it from being used twice a day.

Units:
- Undine will be ranged spears, so that they can attack from the puddles.

Cards:
- Cards will be implemented as non-artifact unique items (can't be stolen or broken, but drops on defeat).
- Cards do not recover morale.
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Yuka
post Jan 3 2008, 12:53 PM
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QUOTE(Raij|Away @ Jan 2 2008, 10:34 PM) *

We need to choose a "bonus" for the Triangle/Circle attack charts. Like, a percentage damage bonus. Like, Triangle should be 70% damage and Circle should be 125% damage, or whatever you have


Chef said the symbol to bonus thing was X > Triangle > - > O > Star I believe he said, so X can be 50%, Triangle 75%, - 100% and so on and so forth. Star can be 150%. That's presumably subject to change later.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Raij|Away
post Jan 4 2008, 09:52 PM
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The buttons turn out to be 64x64, apparently.

HEY RHIA THE MAP EDITOR READS IT CORRECTLY BUT IT DOESN'T SHOW UP IN-GAME CORRECTLY I'LL HAVE TO DO SOME MORE RESEARCH.

There's a problem. I've found a way to change mana regeneration and attack speed, but it will require one unit each for Normal, Passive, and Aggressive, and it will be a nightmare to balance.

Edit: HEY RHIA I FIXED IT BUT IT SEEMS YOU FORGOT TO PUT A FADE-OUT IMAGE FOR DURANT AT LEAST BECAUSE IF I'M TOO FAR AWAY FROM THE BUILDING THEN THE IMAGE DOESN'T DISPLAY.

It's not very important, I guess, since we're not going to have the units be close enough to see but not close enough to buy.

Edit: Scratch that; reverse it. The icon shows up when the hero's dead

This post has been edited by Raij|Away: Jan 5 2008, 04:07 AM
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Rhiannon
post Jan 5 2008, 09:05 PM
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We just tested it out. PASSIVE/AGGRESSIVE SYSTEM WORKS.

That's all, really. But if you want to see screenshots I took while we were spam summoning Nietzsche, I uploaded them here.

FIX:
  • Green icons.
  • Make Passive cancel once you reach 100 MP.
  • Actually, it's Verlaine with an "e."
  • We want Tactician to be Warden.
I have to learn about blp files, I think.


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Yuka
post Jan 5 2008, 09:26 PM
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We'll soak this parched earth with our own blood.
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More Character-Specific Skills. Will be edited as we get more because I'm too lazy to sit here for like three hours just adding to this post before posting.

Possessed by Brongaa - Gulcasa unleashes his dragonic fury upon his opponents, causing massive AoE splash damage. Damage and radius will have to be decided. I'll have to find the effect I have in mind for this skill later.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Feral Phoenix
post Jan 7 2008, 09:38 PM
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I believe someone asked a while ago what Reincarnation's effects are on Nessiah's HP. It's the reverse of Revolution (sort of); it passes his damage onto the last of his summoned troops. If you notice, you'll usually kill one of his fighters instantly once the move is complete if you have it down to just him and have for a while.


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Rhiannon
post Jan 7 2008, 11:26 PM
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WE TESTED IT AGAIN AND CALL TROOPS WORKS

ALSO FLUNKY IS IN IT NOW


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Raij|Away
post Jan 8 2008, 01:00 AM
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What I'm currently unsatisfied with is how ugly the current Passive/Aggressive system ends up. It's displaying three buffs (Pas/Agg, Mana regen, and Attack), when I really want it just to tell the player that it's Passive or Aggressive.

HEY RHIA
http://world-editor-tutorials.thehelper.ne....php?view=44266
NEAR END OF PAGE

Next step is to add in the remaining characters. However, I feel uneasy about doing so, I don't know why.

Edit: Yeah, I need a name for Aegina/Luciena's character. I'm thinking "Blood Valkyrie"

This post has been edited by Raij|Away: Jan 8 2008, 02:45 AM
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Rhiannon
post Jan 8 2008, 05:20 AM
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Valkyrie for Aegina and Blood Valkyrie for Luciana?

OH RAI: http://www.box.net/shared/0ee8padwsk


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Suzu Fujibayashi
post Jan 8 2008, 06:05 PM
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I lol'd at each screenshot where the screen was full of 'Nietzsche the Little Undine has been killed'. Poor Nietzsche. Dammit. I forgot about that bloody filter.

But I have to say, it looks pretty cool... Maybe I should get the whole WC3 stuff so I could play this sometime <_<
I only have WC3 and not the Frozen Throne if you'll need it to play.

This post has been edited by Suzu Fujibayashi: Jan 8 2008, 06:06 PM


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Yuka
post Jan 8 2008, 09:41 PM
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We were originally going to have Rhia do custom models for each of the characters, but I'm not sure if she's going to do that now because no one wants to make a good model editor thingy that runs on Macs.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Rhiannon
post Jan 8 2008, 09:46 PM
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I'm really moved by the chicken bone
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Actually, I found a thing that converts the WC3 model files to .obj files, which I'm pretty sure I can do things with in Blender. It also coverts .obj files to the WC3 file, but it's a CLI-only thing. I'm not playing with the CLI. I'm too unfamiliar with it, especially Windows CLI.

In any case, I can definitely do skins for models.

YOU CAN SEARCH FOR WINDOWS THINGS BECAUSE I DO HAVE ACCESS TO WINDOWS RAI


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Keith Kurogane
post Jan 18 2008, 12:37 PM
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Just a curious question...
Is it completed? If not, how many % is it before its completed?


~~~
Pamela:Can I ask you Something?
Nessiah:Yeah... *annoyed*
Pamela:How to make babies? Lets make one!
Nessiah:WHAT??
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Yuka
post Jan 18 2008, 09:50 PM
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We'll soak this parched earth with our own blood.
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We have too much to do still, so it's obviously not completed. And it really depends on when we get more ideas.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Raijinili
post Jan 18 2008, 10:16 PM
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My brother decided that his computer sucks, so he's using my laptop. This means I won't get anything done.


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Suzu Fujibayashi
post Jan 18 2008, 10:29 PM
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I like to think most people's timelines are "It'll be out between now and until the sun explodes".

It'll come when it comes. Patience young padawan.


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