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> Battle Field 35, Minor Spoilers...maybe?
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post Dec 28 2006, 10:06 PM
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Man. This battlefield is evil.

Is it possible to take Baldus's item and the Muddy Dud without losing any units? Also, at what point do the characters decide to retreat? I can't seem to trigger that scene without losing a ton of morale and a unit or two.
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Rhiannon
post Dec 29 2006, 12:11 AM
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I can't answer any of your other questions, but the characters decide to retreat after you lose ten clashes to them.


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Someone
post Dec 29 2006, 12:16 AM
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The easiest way to take the least morale damage is to clash right away for a 5 on 5. You lose then there turn comes and they attack and you lose 5 again. You'll dodge the cannon.
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Dr Strum
post Dec 29 2006, 01:29 AM
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QUOTE
Is it possible to take Baldus's item and the Muddy Dud without losing any units? Also, at what point do the characters decide to retreat? I can't seem to trigger that scene without losing a ton of morale and a unit or two.

Of course.


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post Dec 29 2006, 01:46 AM
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Alright, so I got by that without having anyone withdrawing...

But the next field, everyone seems screwed. There's no way I can get by without Yggdra's unit collasping, considering I just came back incredibly weakened from BF35.

What the heck can I do to keep Baldus from murd-elizing me?
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Dr Strum
post Dec 29 2006, 01:53 AM
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Put a male unit in front and let him die, without Union.


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Someone
post Dec 29 2006, 03:53 AM
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Or do it the more complex way and stick Durant up for a turn, then have him move passed the units with his super powerz. Then have a unit you don't want die then have them pull back.

All this does is get durant more EXP though.
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Dr Strum
post Dec 29 2006, 03:58 AM
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Durant dies too, you know.


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post Dec 29 2006, 04:50 AM
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If you move him past the enemys there default is to attack the unit where there supposed to be. ( the little corner that gets cut off from the rest of the land )

You just have to make sure your unit either dosen't die on your turn or you have enough movment to move durant back in plus move all the units back out into saftey.

That's what I did. It's making it tougher then it's supposed to be but I wanted more exp for Durant.
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Dr Strum
post Dec 29 2006, 04:53 AM
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But Durant will still die.


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post Dec 29 2006, 05:20 AM
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Maybe I should take this through step by step. I must not be being clear.

Step 1: Do not attack and have durant infront.
Step 2: Durant does enemy skermish and loses. but does not die.
Step 3: Durant is moved using knight skill away from the main combat.
Step 4: Another unit is moved into the slot Durant was moved from. ( Unit can not be Yggdra )
Step 5: That unit gets attacked and inevitably dies.
Step 6: Another unit is placed infront and may die.
Step 7: During Step 6 Durant is moved behind that unit to saftery.
Step 8: That unit either dies or Milanor and Elena have reached there destination.

That is what I did, or what I remember to the rest of my abilities. So Durant got lots of exp from this for me :D
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Dr Strum
post Dec 29 2006, 05:25 AM
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So you still lose a unit. What was the point of posting?


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Someone
post Dec 29 2006, 05:30 AM
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You put up a reply and said let a unit die, so I was simply adding that there is a way to have a unit get a load of exp and have one die. I didn't intend that I would need to post 3 times to discribe a simple situation.

So I posted to show that there was a more benificial way. Sorry.
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Dr Strum
post Dec 29 2006, 06:08 AM
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It's not a more beneficial way, someone dies. There is a more beneficial way, if you have Rosary, but in yours, someone still dies.


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post Dec 30 2006, 04:50 AM
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QUOTE(Dr Sturm @ Dec 29 2006, 06:08 AM) *

It's not a more beneficial way, someone dies.


How is it not more benificial? One unit gets alot of exp and another totally diffrent unit withdraws VS one unit withdrawing.

Which one does the PLAYER get more from?
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