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> I have two game ideas., Posting them here so I won't forget them!
P.P.A.
post Oct 10 2008, 10:10 PM
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1) A shmup where your main attack is weak as hell, however if you fire in the rhythm of the percussion it gets stronger. And for the best results, your shots must be aligned with the main melody of the music. The levels would graphically react to the music and your actions as well, for example a city stage where the lights are off but only turn on, pulsating, if you can keep the rhythm. And if you do well they change colours too.
The story could perhaps be that a war has started and the soldiers are all played pumping, aggressive music to. You goal would be to infiltrate the army central and as a final boss you'd destroy the main computer with your music to eventually inject calm, relaxing, atmospheric into the soldier's ears, calming them down and making them lay down their weapons.
Perhaps the bosses would be representations of the seven deadly sins and the stages'd all represent a crime of humanity each.

2) A game that plays like Zelda 2 mostly.
The plot centres about a young magician studying with a wise sage having the power to more or less control time. Accidentally the boy gets transported into the present once, where he witnesses what the world has become. Upon arriving back in his time, he begins to build an empire of various races, preparing to invade the future with the magic today's humans have forgotten.
You play as a female fencer who is oblivious of those intentions and are just ordered by your king to stop the magician who is seen as a threat to the kingdom. Later in the game the wizard manages to create a levitating (and magically armed) castle with his magic which he then travels into he future and causes havoc with. Final showdown would be on the walls of the castle floating over a city under its attack. The end would end with the magician getting sealed away into the far future and the fencer returning to her own time leaving the castle behind.
However upon arrival in the future, the magician discovers in surprise that most traces of human civilisation have faded or become a part of nature again. This being that after he lost the battle, the humans did some research of the castle, and eventually developed a way through it to make rapid advances in inventing flying things. Soon all civilisation took to the skies in floating cities and eventually off to space, leaving the planet to recover. And thus the wizard had succeeded in his ambition, though differently than how he'd planned it.
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Raijinili
post Oct 11 2008, 01:13 AM
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QUOTE
if you fire in the rhythm of the percussion it gets stronger
Thought of it.
QUOTE
Perhaps the bosses would be representations of the seven deadly sins
Extremely overused. Fullmetal Alchemist, Digimon, and others: http://en.wikipedia.org/wiki/Deadly_sins#Cultural_references


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P.P.A.
post Oct 11 2008, 09:18 AM
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Well since the story of my first idea sucks and the gameplay of the second isn't original perhaps they should be merged. That rhythmical shooter with the time-travelling magician story.
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jcdietz03
post Oct 11 2008, 05:58 PM
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Wait...Which game is idea #1?
Shmup+Rythm game has to be pretty rare. I don't know if it would be fun... it's never been done before.

Patapon is Rythm game+RPG... also pretty rare.
Donkey Konga is Rythm game+platformer... also pretty rare.

Anyway, writeup one or both of your ideas and take them to a publisher! Good luck with that.

Be sure to flesh out your ideas with: what does the setting look like, what does your game look like onscreen, what system(s) is your game for, how is the game controlled, what stages are you thinking about for your character to progress through. Also sketch your characters.

This post has been edited by jcdietz03: Oct 11 2008, 06:00 PM
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Yuka
post Oct 11 2008, 06:28 PM
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QUOTE(jcdietz03 @ Oct 11 2008, 01:58 PM) *

Wait...Which game is idea #1?
Shmup+Rythm game has to be pretty rare


Rez.


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Walrus
post Oct 11 2008, 06:29 PM
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Where was there rhythm in Rez?


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Yuka
post Oct 11 2008, 06:34 PM
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Where wasn't there rhythm in Rez?



~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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P.P.A.
post Oct 11 2008, 06:58 PM
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But you don't have to shoot in the rhythm of the music, do you?
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Walrus
post Oct 12 2008, 07:13 AM
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The time traveling wizard should steal a lance, and then rape some armored people.


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Neon_the_Chao
post Oct 14 2008, 11:43 AM
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QUOTE(P.P.A. @ Oct 10 2008, 06:10 PM) *

1) A shmup where your main attack is weak as hell, however if you fire in the rhythm of the percussion it gets stronger. And for the best results, your shots must be aligned with the main melody of the music. The levels would graphically react to the music and your actions as well, for example a city stage where the lights are off but only turn on, pulsating, if you can keep the rhythm. And if you do well they change colours too.


AHEM. Donkey Kong.


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P.P.A.
post Oct 14 2008, 12:48 PM
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QUOTE(Neon_the_Chao @ Oct 14 2008, 01:43 PM) *

QUOTE(P.P.A. @ Oct 10 2008, 06:10 PM) *

1) A shmup where your main attack is weak as hell, however if you fire in the rhythm of the percussion it gets stronger. And for the best results, your shots must be aligned with the main melody of the music. The levels would graphically react to the music and your actions as well, for example a city stage where the lights are off but only turn on, pulsating, if you can keep the rhythm. And if you do well they change colours too.


AHEM. Donkey Kong.

Last time I played Donkey Kong, it involved a short moustached man in overalls jumping over barrels and trying to save his girlfriend from a wild gorilla. Which is... rather different of what I plan.
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Neon_the_Chao
post Oct 14 2008, 01:55 PM
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No, I mean, like Donkey Konga or Donkey Kong: Jungle Beat.

This is not an insult. Those were fun games. I think it's innovative to put in something like that into a different type of game. However, some people may get tired of it quickly.

This post has been edited by Neon_the_Chao: Oct 14 2008, 01:58 PM


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P.P.A.
post Oct 14 2008, 03:36 PM
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Donkey Konga was a pure rhythm game (like many others), and while DK: Jungle Beat used the bongos it merely relied on them as a unique controller, but you didn't have to do anything in rhythm of the music as far as I've heard. (Man, I need to buy JB.)
Basically I'm saying that this comparison is ridiculous. I know that rhythm and music games exist, but very few games actually use such a mechanic in conjunction with another completely different genre.

This post has been edited by P.P.A.: Oct 14 2008, 03:42 PM
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San Aurora
post Oct 14 2008, 08:36 PM
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I want to make a game like Actraiser, except you can smite atheists and beat up your worshippers. It would be like GTA, god style.

Sorry for topic hi-jacking.
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Yuka
post Oct 14 2008, 09:09 PM
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I'm an atheist, so I hate you now.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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