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> What if Riviera characters were in Brawl?, You have no time to ponder such questions, as Ledah has just grabbed a
Irysa
post Feb 27 2008, 05:20 PM
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QUOTE(Hayate @ Feb 27 2008, 03:27 AM) *

QUOTE(Irysa @ Feb 25 2008, 09:43 PM) *

The only worthy additions are Malice, Lina, or Serene. Everyone else would end up as a generic, and Ledah doesn't deserve it.


Lina and Serene, yes. Malice, maybe.

I do agree that some of the other characters (especially Ein) might end up as something mundane, generic, or just annoyingly "balanced." But why wouldn't Ledah deserve it? Just curious.

Because he is not a primary antagonist, nor a main character. He's just a supporting role, and overall doesn't do much. If we wanted a spear user, Ephraim or Eliwood would have been a far better addition.

Lina obviously because she would be range based with bow attacks (and book toss)

Serene because she uses a Scythe (original fighting style along with built in Freezie smashes D:)

Malice because she uses an Axe. Actually I take back Malice, she's not quite main enough.

QUOTE
i really wish someone make the character into a mugen game...


Ask the guy doing Card Saga Wars nicely, maybe he will.

This post has been edited by Irysa: Feb 27 2008, 05:26 PM


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Suzu Fujibayashi
post Feb 27 2008, 06:06 PM
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This'll happen (along with MUGEN) when someone makes Nanoha into a fighting game dammit. D<

But I'd like Serene myself. If simply because I prefer using female characters over males.


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Raijinili
post Feb 28 2008, 03:46 AM
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Ledah Bath Scene confirmed for Brawl.


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Dragstik
post Feb 29 2008, 12:13 AM
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I'd like to see Ein, because Disaresta would be a mega cool final smash.
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Yuka
post Feb 29 2008, 12:59 AM
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QUOTE(Suzu Fujibayashi @ Feb 27 2008, 01:06 PM) *

This'll happen (along with MUGEN) when someone makes Nanoha into a fighting game dammit. D<

But I'd like Serene myself. If simply because I prefer using female characters over males.


There IS a Nanoha fighting doujin game <_<


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Enzd
post Feb 29 2008, 07:31 AM
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QUOTE(Dragstik @ Feb 28 2008, 04:13 PM) *
I'd like to see Ein, because Disaresta would be a mega cool final smash.


And Calamity Flare wouldn't? :(


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CATGUN
post Feb 29 2008, 05:29 PM
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card saga wars?....lol...


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Mr. Sirius
post Mar 1 2008, 11:50 AM
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Ein: - Uses Sword (Einherjar); Sweetspot is at the hilt.

A -- Slash Downwards
AA -- Slash Upwards
AAA -- Slash Downwards
A Forward Tilt -- Spinning Slash

Forward Tilt -- Running Cut
Up Tilt -- Rising X-Slash
Back Tilt -- Back Spinning Slash

Forward Smash -- Twirling Sword Smash
Up Smash -- Upwards Sword Poke
Down Smash -- Musou Roku Renzan (Earth Shaker)

B -- Senkou Shougekidan (Mimic Ray)
Forward B -- Rengekizan (Sword Blitz)
Up B -- Shingi Tenshouzan (Divine Ascension)
Down B -- Raikou Rengekizan (Lightning Strike)

Final Smash -- Kokushi Disaresuta [w/ multiples of Honnono Rothe] (Disaresta [w/ multiples of Burning Rose])


Serene: - Uses Scythe, Sweetspot is halfway between edge of curve and pole-point.

B -- Serene Fureibaado (Serene Inferno)
Forward B -- Serene Kombineechon (Serene Combo)
Up B -- Serene Iryuchon (Serene Absolute [Illusion in JP])
Down B -- Serene Puratinamu (Serene Almighty [Platinum in JP])


Lina: - Uses Bow and Book.

B -- Borutekku Raido (Voltage Raid)
Forward B (Close) -- Aroo Rein (Arrow Rain)
Forward B (Far) -- Gatoringu Shuto (Barrage [Gatling Shot in JP])
Up B -- Sutaa Gasuto (Star Dust)
Down B -- Toriniti Supaaku (Trinity Spark)


Fia: - Uses Rapier, Sweetspot is mid-blade, hilt is lesser Sweetspot.

B -- Kadencha (Appassionato)
Forward B -- Puresuto (Presto)
Up B -- Burirurante (Brilliante)
Down B -- Vivaache (Vivace)

Final Smash: Vanisshu (Banishment [Vanish in JP])

---


My ideas.

This post has been edited by Mr. Sirius: Mar 1 2008, 01:44 PM
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Leyviur
post Mar 1 2008, 12:51 PM
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Use the English names, damn it.
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Mr. Sirius
post Mar 1 2008, 01:44 PM
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Fine fine, added the English OSs...
I'm not quite sure how to prevent Fia from being a Marth clone.
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Raijinili
post Mar 2 2008, 09:48 PM
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Hayate
post Mar 3 2008, 06:26 AM
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Dang. You took a lot of time to think about this, huh, Mr. Sirius? I can respect that. I like your moveset ideas. ^^ Although it might be an inevitable outcome that Fia is in fact dangerously close to being a Marth clone...

And then of course with all those Overskills as B-moves, they'd have to be a bit weaker and less elaborate than normal.

@Raijinili: "Spit?" That makes me imagine Fia hacking up something. >>


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Mr. Sirius
post Mar 3 2008, 07:15 AM
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QUOTE(Hayate @ Mar 2 2008, 10:26 PM) *

Dang. You took a lot of time to think about this, huh, Mr. Sirius? I can respect that. I like your moveset ideas. ^^ Although it might be an inevitable outcome that Fia is in fact dangerously close to being a Marth clone...

And then of course with all those Overskills as B-moves, they'd have to be a bit weaker and less elaborate than normal.


I had in mind for them in that regard a completely re-worked "overskill", if you can put it that way. The Overskills you know them as could be the fully charged specials.

Let's take Serene as an example.

Serene Inferno would basically be changed to a fire pillar that does no damage from the outside but causes normal damage inside the pillar as well as upwards knockback. 5-10 hits, each around 1-3% damage. Charging it would cause the pillar to grow from a 1-body length to a 2-body length maximum.

Serene Combo would be about the same as in Riviera. Swing, Swing, create miniature scythe two-three bodies ahead. Second swing would be a knockback, enough for the miniature scythe to hit twice. Averaging around 10-13% damage total, but cause quite a bit of lag after execution.

Serene Absolute/Illusion (prefer the JP name for this one) would be akin to Mewtwo's teleport with a few changes. First, attacking Serene while pressing B-Up causes the resultant warp to be doubly high. Next, the warp can only be in the four directional directions (Up, Down, Left, Right); cannot be done at an angle. Thirdly, in descent, she would glide using her wings.

Serene Almighty/Platinum (either naming version is fine here) would be like Fox's reflector, only with a difference. First, the only affected attacks are melee, projectiles are not negatively affected. Second, Serene still takes the damage. Thirdly, any knockback the melee move has is reflected back to the user. A non-knockback move would not affect it other than a 1% reduction in damage. Fourthly, all projectiles gain knockback.

---


Another one is Lina.

Voltage Raid is an air-only attack (first for any SSB game). Lina curls in, then unleashes an arrow in the 8 directionals, holding a small amount of electricity. The arrows travel a body length before crashing down onto the ground, which happens only if the B button is released. If it isn't, the arrows spark themselves, causing Lina to shoot up. DI is halved, and she cannot use any move until she lands.

Arrow Rain (another first, specials change completely based on distance from an opponent) is like it sounds. Lina takes her bow, shoots five arrows up in an arc (around 13 degrees), it curves up and down and hits closely in front of her. This move is obviously useless when under a shallow platform.

Barrage/Gatling Shot (JP name preferred here) is Lina using her bow and shooting five arrows forward (around 85 degrees), with very high speed, minimal knockback, and low gravity impact. Arrows stay on the character hit with it for five seconds, allowing the character hit to run into other players and hit them with the tip of the arrow sticking out of them.

Star Dust mainly is Lina moving in a small arc (about 3/4 the radius of Ness' tighest PK Thunder Circle) with arrow-like stars trailing her. This can be done thrice. However, this is needed, as she has no double-jump. Using it once restricts all other moves besides Star Dust from being used.

Trinity Spark is three lightning bolts (one from directly above, and the other two from 30 degrees to the left and right) coming down and hitting Lina. Lina suffers 5% damage each time this move takes place. This move passes through all jumpthrough-able platforms. If the attack is reflected, the move follows angle refraction rules (if the 30 degree from the left bolt hits Fox's reflector and he's where the three bolts converge, the left bolt will now travel 150 degrees from the top towards the left). Damage is approximately 1/2 of Pikachu's Thunder.

---


I started doing Ein's, but then realized I wouldn't be able to tackle everything, so I did as much as I could remember of the format of characters found on SmashBoards.

Earth Shaker/Musou Roku Renzan (US name preferred) is Ein slamming Einherjar into the ground, creating a single ripple that is 6 pixels high, starts traveling to the left and to the right of Ein (about a 1/2 body width), and stops traveling once a corner edge is reached. The move can't be used if there is still a ripple onscreen. Lag issues are abundant, from start-up to execution to recovery.

Mimic Ray/Senkou Shougekidan (US name preferred) involves Ein taking any attack. The attack that hit him last becomes his neutral B-move with halved effects (damage, knockback, healing, etc.). The number of different attacks that can be stored is 5, and each stored attack can be used once.

Sword Blitz/Rengekizan (US name preferred) uses Ein's Triple A combo, but with a Holier light and absolutely no lag time inbetween swings. Knockback for the third slash is doubled and lag time is similarly increased. Damage is increased based on how close to 0% he is. Double damage at 0%, and standard regression until it hits its low at 200% (x1.1 damage).

Divine Ascension/Shingi Tenshouzan (US name preferred) involves Ein gaining his wings back temporarily for 3 seconds as he flies (automatic, no button pressing). This move cannot be executed for a small time period if Ein's back was hit, and this lasts until 15 seconds after the hit.

Lightning Strike/Raikou Rengekizan (US name preferred) has Ein throwing his sword and having a lightning bolt hit it from a random angle between 30 degrees to the left and 30 degrees to the right. The direction the sword is thrown will be similar to DI controlling. Ein has Super Armor until the sword comes back, which is immediately after the bolt hits it. Charging this move will increase the number of bolts that hit it, up to 10.
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Yuka
post Mar 3 2008, 11:23 PM
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If you want to save time, you can just leave the Japanese names out; almost none of us care about them because we're not a bunch of Japanophiles.


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[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Shadow
post Mar 4 2008, 12:27 AM
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I can't believe this guy wrote that much about something like this.
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