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The Strongest Matthew For Whenever |
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Irysa |
Dec 1 2007, 06:37 AM
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Towards some blank infinity
         
Group: Knights
Posts: 1470
Joined: 12-February 06
From: Behind You
Member No.: 65

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QUOTE Do you want to defend the Luminous Arc gameplay? I doubt there are too many people out there who could fairly rate it above a 'meh'. Its not bad, I'm not saying its great or anything. I felt it a bit too slow for an SPRG, but calling it bad is a gross overstatement. QUOTE 1) You are taking this WAY too personally, and you need to calm down. This is just a discussion of a game on some wee corner of the net. In a thread whose only point is to exist, at that. He is not taking this seriously. If you really want to see him taking stuff overly seriously, you should see him in the channel. QUOTE 2) I consider gameplay the important part. You're certainly acting to the contrary. QUOTE 3) Most games could be considered considered cliche, with the exception of a handful of very old games. Thus cliche becomes a question of degree. Luminous Arc is cliche in a manner and to a degree that go well beyond what I am willing to tolerate. Name these games, as I said before, its quite easy to break down game plots and elements to show how its really just cliche. Grandia II has some of the most horribly cliche characters I've ever played in a game, but its still a pretty awesome game. Nearly any hack and slash game is horrendously cliche, Ninja Gaiden for example. NINJA GOES SOMEWHERE FOR SOME REASON TO KILL DEMONS. EPIC STORY NO? Still a great game. Nobody ever bashed its story. If you want story, go read a book, don't play games. Extremely few games have even the level of direction books can take in story, despite if both are cliche. Also, congratulations on contradicting yourself. If you consider gameplay to be more important, then the clicheness of the characters/story is hardly going to make you "not tolerate it" QUOTE And you really can't begin to compare Luminous Arc gameplay to FFT. FFT has something called choices. Those go a long way. Effectively, they're the same kind of game, and the base gameplay is pretty similar. This post has been edited by Chaos Seraph: Dec 1 2007, 06:38 AM
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[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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Swifty-chan |
Dec 1 2007, 02:20 PM
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Zzzz...
      
Group: Knights
Posts: 469
Joined: 24-December 05
From: Netherworld
Member No.: 13

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QUOTE(Chaos Seraph @ Nov 29 2007, 04:32 PM)  Get an R4 first.
Phoenix Wright ( 1st and 3rd are the best ), Phantom Hourglass, Pokemon D/P, Contra 4, Castlevania Dawn of Sorrow, Cave Story, Etrian Odyssey, Megaman ZX / ZX Advent, Elite Beat Agents, FF XIII Revenant Wings, Archaic Sealed Heat, Metroid Prime Hunters, Hotel Dusk, Touch the Dead, ummm
I'm forgetting a lot, I know.
Yeap, I did. I've gotten Phoenix Wright (all 3). Finished the first. I've played the mandarin version of all 3. Aside from case 5 in the 1st, are there any others differences in 2nd and 3rd? Phantom Hourglass, check. Both Pokemons, check. FF12: Revenant Wings, check. And yes, I got Luminous Arc, P.P.A. Lucho. Playing it now. Still, it's preferable to continue your Luminous Arc discussion in the game thread itself. Don't waste the thread~! Is Rune Factory any good? This post has been edited by Swifty-chan: Dec 4 2007, 04:13 AM
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Sir Spiff |
Dec 1 2007, 05:10 PM
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Shy

Group: Arcs
Posts: 27
Joined: 1-May 07
Member No.: 1192

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Let us assume a story is insufferable, while the gameplay is good. The gameplay does not alter the horrid story. That does not mean I refuse to play the game. It means I refuse to read the dialogue.
Now, the gameplay is more important, but the argument took a turn to the story, so I went with it. And there are some games where the story is supposed to be more than an excuse to kill monsters. Where it's supposed to be entertaining. LA falls into that category, and I find its story boring.
The basic gameplay between LA and FFT can be called similar, but here's the thing. You actually make choices in FFT. You don't have character X trapped in class Y learning move Z at level W no matter what for every character, like it or not. LA gives you no freedom with the characters whatsoever aside from limitted equipment options that require you to walk half way across the planet to get any real versatility out of. I find that phenominally boring. This is my absolute biggest problem with the game.
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Warning: This sig contains a blatant RP board ad. Return to RivieraI order you to join. I do have that authority, you know. And you don't want to face the consequences. Grr.
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Irysa |
Dec 2 2007, 06:04 PM
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Towards some blank infinity
         
Group: Knights
Posts: 1470
Joined: 12-February 06
From: Behind You
Member No.: 65

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QUOTE(Sir Spiff @ Dec 1 2007, 05:10 PM)  Let us assume a story is insufferable, while the gameplay is good. The gameplay does not alter the horrid story. That does not mean I refuse to play the game. It means I refuse to read the dialogue Now, the gameplay is more important, but the argument took a turn to the story, so I went with it. And there are some games where the story is supposed to be more than an excuse to kill monsters. Where it's supposed to be entertaining. LA falls into that category, and I find its story boring..
If its "boring" that falls under lack of plot twists, and you were critqueing its clicheness before. Yet you seem to have abandoned that without acknowledging you ever said it. I really don't know how I'm supposed to get the point across here without repeating myself. Games like Star Ocean 3, Grandia II, Neverwinter Nights, all have some of the most predictable plots/awful twists ever, but are you really going to throw them in with LA? I consider those games to be very much enjoyable, with the ability to crank a good amount of playtime into them. LA doesn't have that great a story, but you get the point ( if its not excessively blunt and doesn't have any real twists anywhere ), and the gameplay is solid enough for a handheld game. If you relied on the story to keep you playing, then inherently, the game would be flawed in gameplay, not really story, because you shouldn't have to rely on it. QUOTE The basic gameplay between LA and FFT can be called similar, but here's the thing. You actually make choices in FFT. You don't have character X trapped in class Y learning move Z at level W no matter what for every character, like it or not. LA gives you no freedom with the characters whatsoever aside from limitted equipment options that require you to walk half way across the planet to get any real versatility out of. I find that phenominally boring. This is my absolute biggest problem with the game. You mean like Fire Emblem? I was sure people seemed to enjoy that. The Job system in FFT is great, yes, but a lot of the rest of the core elements tie in pretty much equally. QUOTE I've gotten Phoenix Wright (all 3). Finished the first. I've played the mandarin version of all 3. Aside from case 5 in the 1st, are there any others differences in 2nd and 3rd? 3 has probably the best cases ( and it has GODOT ), 2 is kinda a drag at times, but the ending is probably the best. This post has been edited by Chaos Seraph: Dec 2 2007, 06:18 PM
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[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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Sir Spiff |
Dec 2 2007, 06:29 PM
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Shy

Group: Arcs
Posts: 27
Joined: 1-May 07
Member No.: 1192

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Who plays Neverwinter Nights for the normal story? Mods ftw.
Fire Emblem is a different breed of beast entirely. Pretty much completely incomparable. It has a much stronger strategy element than RPG element.
Cliches/predictable twists are almost as boring as no twists. Thing is, a good story can help make up for mediocre gameplay, while good gameplay makes a horrid story moot (unless there are ridiculously long, unskippable cut scenes). A bad story and mediocre gameplay makes Luminous Arc a poor game in my book.
I believe we've both presented our sides pretty clearly. You're free to like whatever you want, but it's pretty clear neither of us are going to budge on this one.
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Warning: This sig contains a blatant RP board ad. Return to RivieraI order you to join. I do have that authority, you know. And you don't want to face the consequences. Grr.
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WhiteKnight |
Dec 2 2007, 07:26 PM
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*obnoxiousaltcaps*
     
Group: Arcs
Posts: 304
Joined: 10-April 07
From: SOMEWHERE NOT UPSTATE NEW YORK
Member No.: 1010

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QUOTE(Sauce XIV @ Dec 2 2007, 02:17 PM)  QUOTE(Sir Spiff @ Dec 2 2007, 01:29 PM)  Fire Emblem is a different breed of beast entirely. Pretty much completely incomparable. It has a much stronger strategy element than RPG element.
Are you kidding me? Fire Emblem is one of the easiest SRPGs I've played ever. Seriously, all you have to do in that game is just grind up one character or arena abuse. The game freaking ALLOWS you to make it ridiculously easy. Don't try to say it's more strategy than RPG. Arena Abuse? That's gneerally frowned upon in FE boards, and it kills rank runs when it comes to your Tactics Rating for FE7 and FE6, though it does help your funds if you keep winning. Also, try FE8 without the tower.It's supposed to be much harder. For PoR, do hard mode, and RD, JPManiac=USHard.
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Yar har ho. Yo ho har.
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Irysa |
Dec 2 2007, 07:28 PM
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Towards some blank infinity
         
Group: Knights
Posts: 1470
Joined: 12-February 06
From: Behind You
Member No.: 65

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QUOTE Who plays Neverwinter Nights for the normal story? Mods ftw. Mods are fun, but the actual game is hardly that bad either. QUOTE Cliches/predictable twists are almost as boring as no twists. Thing is, a good story can help make up for mediocre gameplay, while good gameplay makes a horrid story moot (unless there are ridiculously long, unskippable cut scenes). A bad story and mediocre gameplay makes Luminous Arc a poor game in my book. Its not mediocre, its solid. A mediocre game is one that has nothing that makes it good, and unless you find inherent flaws in grid based srpgs, LA can't be mediocre. And you missed the point. The fact you found it boring shows that you didn't find the story interesting enough, which means there was nothing to keep you paying attention, hence lack of plot twists, which is not the same as clicheness at all. Straightforward games can be perfectly enjoyable, which ultimatly leads back to gameplay being the main factor, and as I said before, unless you can really critque the tried and tested grid based srpg system, the game is hard to flaw, if not difficult to praise on that ground. This post has been edited by Chaos Seraph: Dec 2 2007, 07:29 PM
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[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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