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> The Pros and Cons of Yggdra Union, (This is my opinion)
DragonKnight Jason
post Dec 20 2006, 11:33 PM
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But having more extras and secrets gives people a lot more to talk about and will attract people who seek information on those extras and secrets,

And yes YU does have extras and secrets, but not as much as other tactical RPG's. FFT is definatly something I was drawn to, as I found out there were actually lots of secrets I had missed after beating the game. As I found a couple secret areas and characaters more poped up, it was a thrill.

This post has been edited by DragonKnight Jason: Dec 20 2006, 11:34 PM


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Dr Strum
post Dec 21 2006, 12:05 AM
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FFT has maybe three secret characters and a secret dungeon (and a battlefield for each of the characters). YU tops that.


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DragonKnight Jason
post Dec 21 2006, 02:08 AM
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thats what I thought but I found out another secret area after another. If you played it, the secret characters that I got are (Beowolf, Worker 8 (or 7 w/e i cant remember), Reis (Dragon Breath Chick), Cloud (off of FF7), this monster called an Apanada (In Deep Dungeon), ah I the rest. Deep Dungeon provides like an extra 9 areas and theres like 7 consecutive secret areas following after when you go to the Goug City I believe, and of course the super-secret items like Clould's Materia blade on the top of Bervenia Volcano, and A fake holy stone. Apparently in the JAP version theres minigames for collecting specific items from bar jobs.

FFT had a very compelling story, about chivalry and knighthood which was just awesome.

This post has been edited by DragonKnight Jason: Dec 21 2006, 02:09 AM


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Dr Strum
post Dec 21 2006, 02:10 AM
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FFT's story was hardly compelling, and if you think it was about "knighthood and chivalry," I think you need to go replay it now that you've grown up a bit.


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Raijinili
post Dec 21 2006, 03:21 AM
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Five secret characters, ten DD levels, one or two other optional battlefields. But then there's also the Super Monster Battle.


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Dr Strum
post Dec 21 2006, 03:28 AM
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Regardless; is it the bonuses that make people talk about FFT? No.


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Raijinili
post Dec 21 2006, 03:31 AM
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Of course it is. Every single person bought the game because they thought Cloud was in it.


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jcdietz03
post Aug 18 2007, 01:51 AM
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The best things about the game are:
Original? Story - Well, a story about a girl who lost her kingdom in a war-torn land and has to win it back doesn't seem too original to me. But I enjoyed it anway.
Original Battle System - Pretty much nothing like it.

Things that need improving:
The speed at which damage is dealt during the close combat phase needs to be settable. Read: Clash damage is dealt WAY TOO SLOWLY. I think I'd like it if it was twice as fast. This would also mean the charge, rage, and aggressive gauges charge/discharge twice as fast, which would be fine.
Skill animations take WAY TOO LONG. Turning them off, or switching to a short version animation needs to be a settable option.
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Yuka
post Aug 18 2007, 08:52 PM
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QUOTE(jcdietz03 @ Aug 17 2007, 09:51 PM) *

The best things about the game are:
Original? Story - Well, a story about a girl who lost her kingdom in a war-torn land and has to win it back doesn't seem too original to me. But I enjoyed it anway.


Um, the storyline of the game goes beyond the first 17 battlefields, alright? Go back and play the game if you doubt me.

QUOTE

Things that need improving:
The speed at which damage is dealt during the close combat phase needs to be settable. Read: Clash damage is dealt WAY TOO SLOWLY. I think I'd like it if it was twice as fast. This would also mean the charge, rage, and aggressive gauges charge/discharge twice as fast, which would be fine.


What?

QUOTE

Skill animations take WAY TOO LONG. Turning them off, or switching to a short version animation needs to be a settable option.


YU skill animations are very short in my opinion. If you want proof, go look at some skill animations from that of Disgaea or Phantom Brave.


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jcdietz03
post Aug 19 2007, 12:13 AM
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I guess I'm used to playing fire emblem w/ no animations.

The animations in that game take way too long too - but you can turn them off.

Also, I like no animations in Riviera because they also take too long.

Also, the final fantasy summons take too long. I like than in FF10, you can choose short version animations for them.

About the clash damage thing: When you're in a clash, in the close combat phase, (After the charge and counterattack) both the enemy and you deal damage to each other based on a number of factors. This is clash damage. I am trying to say that the rate at which clash damage is dealt needs to be increased for both sides, so combats resolve quicker.
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Yuka
post Aug 19 2007, 01:55 AM
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Four words to answer the clash thing: Emulation and fast forward.


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Suzu Fujibayashi
post Aug 19 2007, 10:54 PM
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I'd rather want clash damage to not seem so random... I know how it basically works, more big stars = attack quicker, but I'd be nice to see maybe like a health gauge or... Something... *Shrug*


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Feral Phoenix
post Aug 23 2007, 08:09 PM
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Watching you guys go back and forth like that is making my head hurt. @_@~~

Most of the people who've posted stuff in here have good points. YU has a great cast and a good storyline (even if in the first few chapters it is a bit linear and predictable), but it felt a bit to me like it sacrificed the kind of character development that made Riviera so much fun (since that game felt too short to me, and its story was waaaay too by-the-numbers). It has great extras and trying to fill up your item collection can be both fun and frustrating, though it hasn't got the replay value of Riviera, not quite as many extras as FFT, and none of its limited sidequests (item quests, really) are anywhere near as epic as sidequests can get, like in FFVII or Legend of Legaia. It has pluses, but those can seem like constraints to some people.

Really, it all boils down to matters of opinion.


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Yuka
post Aug 23 2007, 08:19 PM
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Except FFVII was too overrated, and all the sidequests in FFVII that were worth doing weren't worth doing when you could do them.


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[20:15] Irysa: I realised
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Suzu Fujibayashi
post Aug 23 2007, 09:16 PM
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Although Feral brings up a nice point:
I'd kill for like a Yggdra Union with an extended storyline to get into more character development. The characters themselves have more development then say, the legion of one man armies you get in Fire Emblem, but a huge chunk of them is forever going to be unknown...

» Click to show Spoiler - click again to hide... «


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