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> The LCN Fiction Universe, Collaborative world building
P.P.A.
post Nov 20 2012, 05:06 PM
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It would appear that a lot of us have trouble keeping up motivation while writing fiction of any sort.
From my experience with forum RPs, developing a story or a world together with others is a great boost to productivity and the longevity of a story. If a project falls dormant, sooner or later someone is overcome by a fit of nostalgia and revives it, waking up the others. It can also inspire other things: if one wishes to experiment with a new medium (program a game, draw something, etc.), the scenario of a cherished RP readily lends itself to it—as a setting, as lore, as a rich collection of motifs.

I propose taking a few pages from that book and creating a LCN-own framework for fiction. A universe within or a theme around we all could base our writing and whatever else we feel like. Not exactly collaborative writing (as once proposed here)—just a framework for each of our individual efforts.

This fictional universe of any scale—a world, a geographic area, a shared lore—would be as a skeleton which to flesh out.
It could be the history of a country or region, with a timeline set in stone, noting different cultures, wars, remarkable individuals, none of which would be more than mere dates and names until we wrote their stories.
We could create a map, and gradually draw borders and take a closer look at certain places during certain times, à la Strangereal from Ace Combat. Or do the opposite, outline a story, and in our narrations expand on the lore or focus on side stories off the paths of the protagonists.

Everyone's ideas, expansions, and creations would be adopted into the canon (perhaps after brief discussion), and the others could then incorporate these new facts into our own works.

How do you like this idea? And how restrictive or large-scale do you want this framework to be? Should we try to tell a (his)tory from different perspectives and before different backgrounds? Or rather decide on a few constants (geography, creatures, mechanics) and develop them each, creating distant islands which slowly grow together to a grand whole?
Also, should we start from scratch, abstract from reality (imagine there being an additional continent on our Earth), or seek inspiration from DHE?
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P.P.A.
post Nov 21 2012, 10:18 PM
Post #2


Architect of the Great Wall of Text
**********

Group: Naughty Children
Posts: 1328
Joined: 14-May 06
From: Electorate of Cologne, Holy Roman Empire
Member No.: 121



Things we decided on on IRC:

 tl;dr:
» Click to show Spoiler - click again to hide... «


 We are going to start with a geographical area of modest size, host to a good handful of polities and regions. Should this work well, we could gradually expand the world—reveal more of the greater whole the region was part of, elaborating on brief references to other places and peoples we might have dropped.

 The question of whether to make the setting fantastical (magic, mythical creatures, etc.) or realistic is resolved by considering any works and writings of us not as words of god defining canon, but as part of the universe.
A heroic tale of dragons and their slayers would have its roots earlier in the timeline, and the creatures and phenomena it describes would—come a few centuries—be debunked and explained by modern science. The devil king was what survived of a particularly cruel ruler in collective memory; the betentacled demon resting under the mountain an interpretation of encounters with a rare species of blind snake which lives in caves around the area.
 Any works of fantasy set in the universe would be recognised as such in the canon. This allows us to use the setting from anything from high fantasy over modern thrillers to science fiction without becoming inconsistent.

 The fauna and flora are going to be continuous with Earth's. Think of the world as Earth+, with a continent having been inserted somewhere in our world. Various real species thrive there, but others might have undergone curious evolutionary processes over millions of years, and, sharing only distant common ancestors with them, might deviate greatly from creatures we know. Think of it as alternate evolutionary history.
This will allow for creative freedom, but avoid veering too deeply into fantasy territory. There might be reptiles, having grown to great size due to island gigantism for example, who spit stomach acid or venom, but not something as unrealistic as flying, fire-spewing dragons—although the people thousand years ago might have seen it as such!

 As humans are subject to evolutionary forces just like any other living being, fictional races could be the substitute for things like elves, orcs, or dwarves.
Maybe a people settled on an island where a lethal parasite resided; it costed the lives of many, and only a few individuals with unusual mutations allowing them to enter a symbiotic relationship with the parasite survived. This founder population came to shape the peoples of that land, though the parasite deforms them horribly, or affects some functions of their body—possibly to their advantage! Any invaders fell prey to the infection, and thus they managed to stay around for a very long time.
Elsewhere, archaic hominids—brutish, simple, bulky—might have survived isolated within inaccessible mountain ranges. Again, alternate evolutionary history.


 I am going to try and create a map which we could fill with cultures, creatures, and ideas. The framework for our works will be a timeline, outlining briefly major eras and happenings in the region's history. It would then be up to anyone to elaborate on any of them, to pick any as a background for their works, or to fill the many voids in between.

 Let's use this thread to collect ideas! Creatures you would like to see roaming the lands, nations you envision, anything!
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