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> OUEEENNDAAANNN!, Because this rythm game needs Yggdra Union
LukewarmHoliday
post Jan 4 2009, 02:13 AM
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If any of you have played Osu! Tatake! Ouendan! you should understand what I'm making.

Osu! a free rhythm game basically copies it down to letting you make your own storyboards for the background while playing.(background changes depending on passing or failing and performance, also affects the background during breaks) Only difference is that you're using a mouse or tablet.

I'm planning a Yggdra Union beatmap to shuffle through a few battlefield themes and battle themes, and hopefully with each character having their own beatmapper.(different people map different sections)

What I'm lacking right now are gulcasa and his dragon rider sprites, Archer, perhaps Kylier if I decide to map her theme. And the background and bits of the UI.(which is easy)

I know someone is looking for the same sprites in a similar thread, but if you know how, how do you think I should do the sprite collectan if I can't find any sheets for em. One person proposed just disabling layers of the ROM so I can pause and print screen the sprites(then I get the fun of making sure they are lining up), which appears to be what I'm going to have to do since I can't find another method. I don't want to play though the game up to Cruz though :/.
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Rhiannon
post Jan 4 2009, 10:36 AM
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If you're looking for PSP sprites, your only hope is to get Raijinili interested in hacking again. If you're fine with GBA sprites, I actually have saves (for the Japanese ROM, but I can convert them if needed) for all battlefields up to 28. I could send them to you if you'd like.

The best way to get sprites, in my experience, is to use VBA (because it's just so useful for these kinds of things), and open up the OAM Viewer while the specific sprite you want is shown on-screen. Most character sprites have multiple parts in the OAM Viewer, so you'll have to save each part and then put them together in some image editor, but the good thing about using it is that you never have to worry about something on the same layer as the sprite you want covering it up.

Hopefully that helps in some way.


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