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> Most overpowered RPG character ever?
Ultimaninja
post Aug 20 2009, 05:04 PM
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Akiha from Battle Moon Wars.

At the start of the game she has a special ability called: Crimson Red Vermillion
What this does is it nullifies all damage equal to or less then 4000. Now it is not until near end-game when any enemy can do that much damage (besides two or three mid-game bosses), but what makes it more OP is the fact that she is a long range attacker. So she gets this super shield and long range fighting throwing her into the group of prime targets the A.I. always tries to attack first, and the damage gets nullified.

This is before you buff up her stats or give her any regular abilities / items as well.

There is only one mission in which you do not have this ability running at the start.


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Enzd
post Dec 2 2010, 05:07 AM
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Vandalier Ash from Vandal Hearts. I'm not 100% sure if this counts, but here we go. Yes, it's unnecessarily long.

Unlocking Ash's Vandalier class requires you complete an optional side-quest which you won't finish until way late in the game; in fact, by the time you get the class there are only four battles left. That does not make this class any less ridiculous.

The Vandalier has its own unique weapon type which is strong vs. EVERYTHING. This alone gives Ash a huge advantage, but there's more: his block chance goes WAY up; I can count on one hand how many hits actually landed on him in the remaining battles combined.

If that isn't enough, V. Ash can use every spell in the game. This includes enemy-only abilities, which for the most part are relatively weak, but one in particular hits every enemy within a massive range for heavy damage.

Making this even sillier, V. Ash can use every item in the game from his magic menu. Infinitely. For free. This item list includes the Life Orb which completely restores HP and MP, and Holy H20 which heals all party members to full health.

Here's a video that shows the Vandalier in action (you might want to mute the sound): http://www.youtube.com/watch?v=oxv3YeLlzhU

So yeah.

This post has been edited by Enzd: Dec 2 2010, 05:24 AM


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Frisk
post Dec 2 2010, 05:24 AM
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Ryu from Breath of Fire: Dragon Quarter.

Early on in the game, he gains access to a dragon form. A form which can oneshot anything in the entire game. ANYTHING. He has an attack called D-breath, in which you hold a button down, and just wait. And the damage builds up and up and up. He can also repeatedly multiply his attack power until it builds up high enough that anything he does is just as powerful as the Breath attack. In fact, I cleared every boss in the last dungeon JUST using him. Because they're bitches that are hard to damage.

The drawback? He has a percentage that goes up the entire game. Going into dragon form and using dragon attacks increase it significantly, and it's game over once it hits 100%
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Yuka
post Dec 2 2010, 11:27 PM
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QUOTE(Noir @ Dec 2 2010, 12:24 AM) *

In fact, I cleared every boss in the last dungeon JUST using him. Because they're bitches that are hard to damage.


I remember reading about this, but that's because you're SUPPOSED to do that. Supposedly there's a game mechanic that prevents them from being damaged by anything that ISN'T Ryu's dragon form.

Of course, this is all from reading. I've never played the game past the first five minutes.


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Frisk
post Dec 3 2010, 03:13 AM
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SORT OF. They have an ability called absolute defense. Say their absolute defense stat was, say, 400. In one combo, a character has to do 400 damage, which breaks the absolute defense. From that point on, anything else in the combo will do actual damage. It's really hard, but totally possible to kill the final bosses without the dragon form.
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Rosetta
post Dec 3 2010, 06:19 PM
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Dion from a DnD-like RPG I participated in a few years back. Each person was given their own unique skills instead of being chosen from lists. Dion was a Paladin-like character, focused on defense. He was given an ability called "Stone Wall Defense", which doubled his defense, put him automatically in defend mode (doubles defense also), and made it so enemies could only physically attack him while using that skill, so of course literally nothing could harm him, even bosses.

That was bad enough, but then he was given an offensive ability named 'Overwhelming Assault' which could outdamage our berserker-like character in the group.

Then he was given some kind of holy healing pool thing that could FULLY heal all HP and SP (MP equivalent) of MULTIPLE characters all at once for barely any cost. He could outperform every single member of the group in pretty much every field, and we were pretty ticked off that he was made so ridiculously powerful.

As a note, this doesn't count as a skill/spell setup, as each character had their own unique abilities, and those ones were unique to him.


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Enzd
post Dec 3 2010, 10:50 PM
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Was he a good friend of the GM/DM/whatever or something?


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Rosetta
post Dec 4 2010, 01:33 AM
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Not as far as I could tell. Though one has to wonder...


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Elnendil
post Dec 5 2010, 09:12 AM
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One of Sara's character was borderline overpowered, so I guess honorable mention:

Her abilities were really just healing, but she was also a tank of sorts, when her class wasn't specifically made for her to be one. What she would do was use an enemy's stats to reduce damage taken. She also had passive regeneration for HP and MP. The RP cut short before it ended, but before it was, she was given a staff that allowed her to deal damage to enemies based on her healing potential whenever she critted on a heal (which she did 100% of the time, I believe). She could literally kill anyone in the group if she wanted to by using her tank skill, healing herself, critting, and blowing your head off.

Granted, other characters had their broken moments too, like Mikhail (crit spamming son of a bitch, although he died in like, one hit) but I think hers stood out the most to me.


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Rosetta
post Dec 5 2010, 10:12 PM
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QUOTE(Elnendil @ Dec 5 2010, 03:12 AM) *

One of Sara's character was borderline overpowered, so I guess honorable mention:

Her abilities were really just healing, but she was also a tank of sorts, when her class wasn't specifically made for her to be one. What she would do was use an enemy's stats to reduce damage taken. She also had passive regeneration for HP and MP. The RP cut short before it ended, but before it was, she was given a staff that allowed her to deal damage to enemies based on her healing potential whenever she critted on a heal (which she did 100% of the time, I believe). She could literally kill anyone in the group if she wanted to by using her tank skill, healing herself, critting, and blowing your head off.

Granted, other characters had their broken moments too, like Mikhail (crit spamming son of a bitch, although he died in like, one hit) but I think hers stood out the most to me.



Actually, the 'tank skill' you mentioned was a defensive spell that increased a person's defense stat based on the person's own int stat, not sure where you're getting the enemy thing from. The sword (not a staff) only allowed my character to do 12d6 damage, when most characters and enemies had several hundred HP. And that was only if I critted on a heal, which only had a 60% chance. I will say that the HP/MP regeneration combined with the defensive skill could make my character almost untouchable, but at the same time it did not work against attacks that ignored defense, nor could she actually do any attacking when doing so. Plus, she was vulnerable to being physically restrained/grappled which could take her out of that defensive mode.

This post has been edited by Rosetta: Dec 5 2010, 10:12 PM


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Elnendil
post Dec 6 2010, 10:16 AM
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Still, I think honorable mention works here, because given certain conditions (which is usually a lot of them), your character was pretty powerful.

Most of what I remember was probably fuzzy. I was pretty sure you took stats based off the enemy so your shield was only as good as their stats, be it INT I guess.


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