Posted by: mattiator Jun 20 2009, 05:33 PM
This is a game that I'm building in PowerPoint to take place after the original Riviera. Instead of focusing on Ein and his companions, it instead focuses on a group of demons who are seeing another revival of the Accursed, which they see as a threat to their continued existance. The gameplay works as follows:
1. The opponent attacks in a style similar to KITN (with neon-colored bullets) which you must dodge.
2. During your turn, you must complete a quick-time minigame similar to those found in Riviera
3. Repeat until you die or your opponent(s) die
For all of the skeptics out there, here is a demo of the game (this demo contains HUGE spoilers about the original game. Just warning you ahead of time). Also, the demo has several glitches (mostly with the lives system and restarting the game). This demo has recieved several positive reviews praising it's originality from such sites as the PPTHeaven forums.
http://z11.invisionfree.com/pptheaven/index.php?showtopic=1832
Posted by: CATGUN Jun 20 2009, 11:52 PM
My comment does contain spoiler.
» Click to show Spoiler - click again to hide... «
I can't believe I am getting bad at Bullet hell type of game.This game itself almost like Knight of Nightmare where you must use the mouse and avoid from any attack that the enemy used like the first enemy(slime) who use bubble and lizard whose attack is like spear throwing mayhem.
In order to attack you must perform specific task such as button mashing, some with specific time and number of hit.
The music itself almost like a remix from Riviera .The sprite of the game is from the Riviera gba.
The option to skip intro is ok although I really wish there is a way to save.
Bug:
For some reason if I lose in one battle(the first battle for example)when I continue again and after I manage to attack,the game freeze which force me to restart the whole game.
Secret:Wanna know an easier way to dodge enemy attack?Just stay at the black border.
A little fix and it will be perfect.
An interesting fangame indeed.Good work mattiator ^-^ ;
Posted by: mattiator Jun 22 2009, 01:29 PM
QUOTE(CATGUN @ Jun 20 2009, 05:52 PM)
My comment does contain spoiler.
» Click to show Spoiler - click again to hide... «
I can't believe I am getting bad at Bullet hell type of game.This game itself almost like Knight of Nightmare where you must use the mouse and avoid from any attack that the enemy used like the first enemy(slime) who use bubble and lizard whose attack is like spear throwing mayhem.
In order to attack you must perform specific task such as button mashing, some with specific time and number of hit.
The music itself almost like a remix from Riviera .The sprite of the game is from the Riviera gba.
The option to skip intro is ok although I really wish there is a way to save.
Bug:
For some reason if I lose in one battle(the first battle for example)when I continue again and after I manage to attack,the game freeze which force me to restart the whole game.
Secret:Wanna know an easier way to dodge enemy attack?Just stay at the black border.
A little fix and it will be perfect.
An interesting fangame indeed.Good work mattiator ^-^ ;
Thank you very much for the words of praise. Yes, that bug you mentioned is a big pain to fix, but I'm working on it. I hope to have the game finished sometime in 2010.
Posted by: mattiator Jul 30 2009, 11:36 PM
There currently are plans to submit a new demo to PowerPointHeaven's eCon 2009, showing the tutorial and a boss battle. I will post it here as well once it has been released.
Posted by: mattiator Oct 11 2009, 04:08 AM
Well, PPTHeaven eCon was delayed until december, so we won't get the new demo until then. But here's a trailer. And yes, I know the video quality sucks hard.
http://www.youtube.com/watch?v=0YTfS6p6A-o
EDIT: Oh, and CATGUN, the music is in fact remixed from Riviera (It's the PSP version)