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Lacrima Castle _ Yggdra Game Help _ Glitches

Posted by: Dr Sturm Jul 7 2006, 03:43 AM

I'm posting this thread as a collection of all the glitches (replicable) that we run across in YU.


Glitch: Data Number Glitch (GBA: Both Versions. PSP: Fixed.)
When: On loading and saving screen
Description: When loading a game, the last saved data will be highlighted, and the game will misreport it as "Data 1" whether it's Data 1, 2 or 3.
-Pictures:
--Save screen picture (highlighting Data 2): http://drsturm.net/public/yggdra/DataGlitch.PNG
Danger: Little. All that can happen is loading the wrong data and getting spoilers, or accidentally saving on the wrong data.

Glitch: Bonus Damage Glitch (GBA: Both Versions. PSP: Fixed.)
When: On Morale Damage screen
Description: When four bonuses are received for morale damage, while listing the bonuses, it will continue listing "HEAD ALIVE" over and over again down the screen, and then, when it moves on to animate the circle emptying, it will become apparent that the game has written "HEAD ALIVE" all over one of the lower layers of the screen as well. The only way this is possible is to get the bonuses: Critical, Head Alive, Equipment, and then one of the card skill bonuses: Item Steal, Item Break, Jihad/Crusade End, Status Damage or Dragon Slay.
Pictures:
-Screenshots:
--http://www.lacrimacastle.net/forum/index.php?s=&showtopic=511&view=findpost&p=31822
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/b99c8ffe-2.png
-Video: http://drsturm.net/public/yggdra/fourbonusglitch.MOV
Danger: None, technically, with no visible side effects from it occurring... At least against a male unit. For the effects of it occurring against a female unit, see the OVER 9000 glitch.

Glitch: Unknown Tactics (GBA: Both Versions. PSP: Fixed?)
When: In a clash where an enemy is using an A-Activated skill (Shield Barrier and Banshee's Cry confirmed)
Description: If you go into aggressive (may work with passive, too) mode while the enemy has an A Skill activated, and continue with aggressive when it runs out, your meter will appear yellow (as in neutral mode) and neither aggressive nor passive will be highlighted as the current mode.
Screenshot: http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/uhhhmmm.png
-Video: http://lacrimacastle.net/files/Yggdra/glitches/zhieldbarria.AVI
Danger: Probably none, except maybe using an element against someone not weak to them, thinking you're in neutral, but why would you go into aggressive against someone not only strong to your element but using Shield Barrier? Oh well.

Glitch: Mirage Glitch (GBA: Both Versions PSP: Fixed.)
When: In a clash, using Mirage, as well as in the clash outcome screen.
Description: When Mirage is used in battle, and runs out of time, your terrain returns to normal. However, if it's broken (with another skill) the terrain will not return to normal. The terrain will remain swapped.
-Video: http://lacrimacastle.net/files/Yggdra/glitches/MIIIIRAJI.AVI
Danger: None. Can even be beneficial unless you want a "pure game."

Glitch: Ishiene's Infinite Pow.Up (GBA: Japanese version only. PSP: Fixed.)
When: BF7-1
Description: A glitch occurs with Ishiene's equipment - the Brave Ring - in BF7-1 (she will not have the Brave Ring if you did not get her item in BF5). When Ishiene is low on Morale, the Brave Ring will heal her to full Morale. And for some reason, it will increase her Pow.Up to 255, which is far higher than any other enemy in the game ever has. This glitch can easily abused for extra POW on your cards, and even more so by exploiting restarts, since the 255 will not be halved as part of the restart penalty.
Danger: None, except for making the game painfully easy by giving your cards max POW before the enemies even have 2000 Morale.

Glitch: Time Locked Units (GBA: Both Versions. PSP: Fixed?)
When: BF23 and BF8 confirmed for the Japanese version, BF24 confirmed for the American version, potentially others.
Description: There seems to be a problem with turn-based unit appearances/disappearances. In BF23, if you unveil Pamela, but switch to a different part before she can escape and she will not leave the battlefield, ever. A similar situation with Mizer in BF8; if you move onto BF8-2 before he appears (after turn 7) in BF8-1, he will not appear at all. Experimenting on BF24 with the American version, it seems to work, and Pamela actually disappears from the unit list in the menu, but you can still fight her.
Danger: None, or a lot, it depends on the way you play and your views. If you're trying to dodge Mizer encounters (who isn't?) then it can be great. But it can be bad because you'll be missing out on pieces of equipment. Pamela cannot escape, but I can't foresee any problems with that.

Glitch: Teleporting Mystic Witch (GBA: Both Versions. PSP: Fixed?)
When: BF24, there maybe a similar issue in 23.
Description: Pamela can teleport. If you are able to see the final flag in BF24, when you reveal Pamela's extension, regardless of whether she is to appear or not, when you open the extension she will first appear directly to the right of the final flag, then, she will disappear, to reappear in the correct place if she is supposed to show up.
-Screenshot: --http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/b99c8ffe-1.png
Danger: None, just a graphics glitch.

Glitch: Invincible in BF36 (GBA: Both Versions. PSP: Fixed?)
When: BF36-2.
Description: If you equip an item with a Mov=Morale Restoration effect onto one of the non-Milanor-or-Elena characters you bring with you, if you try to move Milanor or Elena at Noon or Evening in BF36-2, after they finish explaining that you cannot do that, the character equipped with the item will heal as if they moved.
Danger: None. Helpful, in fact, as you would otherwise be forced to sacrifice a unit. Now you can just keep healing them. Well, if you gave Yggdra the Bloody Sword or something like that, it can cause you to end up with 1 Morale by the end of battle, but that would be your own stupid fault.

Glitch: War Chronicles Freeze (GBA: Both Versions. PSP: Fixed.)
When: War Chronicles section of Extra Contents.
Description: Select a scene to watch. Then cancel with B and start mashing A after you do. There is a precise timing, but it's hard to explain. When you do this, the game will only respond if you press R or B. Essentially frozen.
Danger: I can't see any. This is a pretty ridiculous glitch.

Glitch: Baldus' Preemptive Retreat (GBA: Japanese version only. PSP: Fixed.)
When: BF13-1
Description: If you warp in BF13-1 to the spot just above Baldus' Hunter,and kill him in the first turn, you can attack his entire group without reprise. He will retreat when you finish him. The square is removed in the English version.
-Picture:
--The spot: http://i3.photobucket.com/albums/y73/ChefMKT/Yggdra%20Union/1.png
Danger: None, quite helpful in fact, as you can get a significant amount of easy EXP for Roswell.

Glitch: Baldus' Return (GBA: Japanese version only. PSP: Fixed.)
When: BF13-3
Description: If you killed Baldus with the above glitch, and then reveal Aegina in 13-2, when the situation changesto 13-3, Baldus' troops will reappear. This glitch is not available in the American version, as Baldus' Preemptive Retreat is not exploitable.
Danger: None, I suppose, more EXP is good.

Glitch: BF15 Death Glitch (GBA: Japanese version only. PSP: Fixed?)
When: BF15, starts in part 1, becomes painful in part 2.
Description: In BF15-1, characters can die. In BF15-2, if you lose a character, you LOSE the battlefield. Since, to win part 2 of the battle, you need to place all four allotted units on the four flags to finish it, it is impossible to finish the map if a character is killed in part 1. However, it will not say so, nor will it end it in part 2 when you are missing a unit or units. In the American version, the requirements are merely that all your units be on the flags, not all the flags be covered.
Danger: Low. You'll have to restart the map, but it's nothing horrible, unless BF15-1 was utter hell for you.

Glitch: 1-MOV Make Doll (GBA: Japanese version only. PSP: Fixed.)
When: On card selection screen
Description: When selecting a card, if you have Make Doll, it will be the first one selected. It will also say that Make Doll will bump your total MOV from 0 to 1, even though Make Doll has 11 MOV. Selecting it still claims that your total move will change incorrectly, this time 11 to 1.
-Picture:
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/619f0b00-4.png
Danger: None at all. It's just a silly glitch that does nothing but mislead you. It will also be fixed if you highlight a different card, and then move back.

Glitch: Stacking Glitch (GBA: Japanese version only. PSP: Fixed.)
When: Anytime there are two or more allied units on the map.
Description: If you press R (switch to next character) and A (move selected character) together quick enough with the cursor over any character, the character the cursor is currently over will be moved (without sacrificing any MOV) on top of the character R switches to. Meaning you can move all the way across the map in a single turn without using any MOV at all. When stacked, however, it will always be the top character that is united against, selected normally, etc.
-Screenshot:
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/619f0b00-2.png (Also displays the Nietzsche Flying glitch)
Danger: Most likely none, except landing a unit into an unfriendly situation.

Glitch: OVER 9000!!! (GBA: English version only. PSP: Fixed.)
When: Following the four bonus glitch happening against a female unit.
Description: An odd glitch. When the four bonus glitch occurs against a female unit, three cards will have their power messed up; Revolution, Mind Change and Earthquake (note they are all on the same line, perhaps an indicator as to why it happens code-wise). At first their power levels will be glitched graphically, but then the first two will shoot up to 9999, while the latter will drop into the 800s.
-Screenshots:
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/revo2.png
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/revo1.png
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/midididichaaa.png
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/noomindchange.png
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/earhthtai.png
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/aiaii.png
-Video: http://lacrimacastle.net/files/Yggdra/glitches/mindchangevroom.AVI
Danger: As far as we know, none. But I doubt many people want their games screwed up by two crappy cards and one great one having their power so greatly messed up.

Glitch: Royal March (Bronquia øµ±‹€˜œÃ¥ˆ∂n (GBA: English version only. PSP: Fixed.)
When: Sound section of Extra Contents, when being an idiot with the "Royal March (Bronquia Showdown) theme.
Description: Likely due to the songs rather long title, if you continue to select the song "Royal March (Bronquia Showdown)" it will gradually graphically glitch the entire screen. The glitch is accumulative, from the first time you select it, whether you immediately switch to a new song and then come back, a new screen, or even soft reset. When you select it thirty times, the game locks up entirely.
-Screenshot: http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/ECproblem.png
-Video: http://lacrimacastle.net/files/Yggdra/glitches/myEChasproblem.AVI
Danger: None, as far as I know, but I haven't tried playing the game following the glitch.

Glitch: Nietzsche Grows Wings (GBA: Japanese version only. PSP: Fixed.)
When: BF31-2.
Description: Nietzsche is technically not the only one that can abuse this, considering the existence of the Mermaid Fin, but if a character with Move Type of Swim goes to the little region of water that Emilia and her Griffon Rider's appear from in BF31-2, when that area disappears in BF31-3, the character will remain there. On a terrain with a 90% defense bonus. Said unit cannot move, but with a little planning it can enter a battle.
-Screenshots:
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/619f0b00-2.png (Also displays the Stacking Glitch)
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/619f0b00.png
--http://i83.photobucket.com/albums/j307/AshXWalnut/Yggdra/Glitches/342c364e.png (Displays Terrain Bonus)
Danger: Very little, if any. Mostly planning problems, but no different than getting stuck in the desert on the other side of the map.




I will be editing this as/if more glitches are found.
ALSO. Guests are allowed to post in this forum, so if you are not inclined to register, you may still help us.

Posted by: lil'cases Jul 7 2006, 03:50 AM

I have one.

When you start a mission the game will freeze frequently, the game keeps on doing this even if you turn the game on and off.

Posted by: Dr Sturm Jul 7 2006, 03:51 AM

Is it replicable? Or does it happen randomly?
And what are the circumstances? As in, what battlefield, what are you playing on, etc?

Posted by: lil'cases Jul 7 2006, 03:54 AM

It happens randomly and the circumstances are you can't go on to the next level.

Posted by: Dr Sturm Jul 7 2006, 03:58 AM

...
No, by circumstances, as I said, I mean, what are you playing it on, is it on any battlefiled in particular?


And an edit for the opening: screenshot of Data glitch

Posted by: ChefMKT Jul 7 2006, 04:01 AM

On battlefield 13, Roswell can defeat Baldus's group without him countering. There's only one space Roswell can get to, which is the space next to the archer. From what I can remember, if you somehow deplete the Archer's morale to zero on the turn you attack, you can freely attack the rest of Baldus's units without him using his turn to attack back. Very strange, but it gives Roswell lots and lots of experience.

The glitch actually occurs after the fog rolls in. If you get spotted by Aegina, the situation will change. Strangely enough, Baldus's group SOMEHOW REAPPEARS.

Posted by: lil'cases Jul 7 2006, 04:03 AM

oh...it isn't really on any specific battlefield.

Posted by: Dr Sturm Jul 7 2006, 04:05 AM

... What are you playing it on?

Posted by: lil'cases Jul 7 2006, 04:06 AM

I'm playing it on my Gameboy Micro.

Posted by: Rhiannon Aug 12 2006, 10:46 PM

THE FENCER DOES NOT APPEAR TO SHOW UP IN THE THIGN THAT SHOWS WHEN YOU LEAVE IT ON THE WHATCHAMACALLIT SCREEN TOO LONG.

The same with Thief, but that's a different story... There's only one character with that class. Kobun. :(

Posted by: Sauce XIV Aug 12 2006, 11:06 PM

On BF27-3, the town will appear at noon until you choose your first card.

Just thought I'd add that to the list.

Posted by: Dr Sturm Aug 13 2006, 12:13 AM

That's not a glitch.
That's how the game works with time-effects.

Posted by: Sauce XIV Aug 22 2006, 01:46 AM

I'll be damned if this isn't a glitch.

In BF38, the Valkyries can use Gravity Chaos when they start their own union.

Posted by: Rhiannon Aug 22 2006, 02:03 AM

Well, um. It's not really a glitch. A lot of the enemies ignore Ace for the hell of it. Although sometimes they're able to because of their equipment... but mostly it's them cheating.

Posted by: Dr Sturm Aug 22 2006, 02:32 AM

Yes, enemies ignore Ace.
They can't ignore the qualifications, however, such as Bloody Claw only being usable at night.

Posted by: Dr Sturm Nov 9 2006, 04:23 AM

Bumping for having a video and better screens for the Bonus Damage glitch, and for the 1-MOV glitch.

Posted by: Rhiannon Nov 10 2006, 08:00 PM

Spoilers for BF23 and also BF24.

» Click to show Spoiler - click again to hide... «

Posted by: Rhiannon Nov 23 2006, 09:41 PM

Just posting which glitches are still in and which aren't. Or at least, the ones I know of so far.

The data number glitch, and that morale recovering equipment/Pow.Up glitch are still there. Baldus' BF13 glitches are all gone, because they just completely removed the square you need from the first part. Also, Doll Craft's little glitch is fixed. I haven't been able to check any of the other ones yet, though.

I'll edit it once I get to BF15 and check if its glitch is still there. I doubt anyone's going to read this before then, anyways. YOU LAME PEOPLE WHO DON'T COME HERE ENOUGH ANYMORE.

OKAY, everything in BF15 is fine now. Like, you can still win the battlefield without all of your characters, so it's okay.

Posted by: ChefMKT Nov 24 2006, 03:39 AM

Dang, I liked that BF13 glitch. =( Makes Baldus a lot easier to deal with the next time you face him.

Posted by: Dr Sturm Nov 24 2006, 04:06 AM

Some new glitches, and a pointer on version exploitability.

Posted by: dystania Nov 24 2006, 11:45 PM

Hi,

I would consider this a glitch to some extent. When I retry, I seem to keep my experience and items if the retry is caused by a loss of cards. I know that the items works but I need to verify the experience. This happened on Battle Field 5 for me. I never tried retrying before so I don't know if this works on any other fields . If anyone could verify that would be great.

Thanks,
Phil

Posted by: Rhiannon Nov 24 2006, 11:48 PM

Keeping items when you retry may be a glitch. I've never seen that happen, even though I retried fifty billion times on BF7 to show just how much retrying can be abused. I'll have to test that, I guess. But it's completely normal for your experience to be carried over, as well as card power.

Posted by: lilcases Nov 25 2006, 12:32 AM

*out of no where*

No game freezes on the micro not like the imported version.

Posted by: Dr Sturm Nov 25 2006, 12:34 AM

Freezing/crashing issues are not to be posted here unless they are reproducible.

Posted by: Guest Nov 25 2006, 02:34 AM

Nevermind. The items aren't being carried over. Sorry. Also, I'm playing on my micro and haven't had it crash once for the 6 hours I've played it. Anyhow, I didn't know the experience and card power was supposed to carry over. Thanks for letting me know. Does retrying hurt your score and are there any negative impacts at all for doing that? Other than the game becoming easier. Thanks for your help though.

Posted by: Dr Sturm Nov 25 2006, 02:37 AM

Changes during retry:


Posted by: lilcases Nov 25 2006, 03:12 AM

QUOTE(Dr Sturm @ Nov 24 2006, 06:34 PM) *

Freezing/crashing issues are not to be posted here unless they are reproducible.


Fine, But i will try to find out if their are anymore glitches.

Posted by: Dr Sturm Nov 26 2006, 05:03 AM

Update: Bonus damage glitch does exist in English version.
Added a screen for it.

Posted by: Rune_Ocarina Nov 29 2006, 10:28 PM

QUOTE(Rhiannon @ Nov 24 2006, 02:48 PM) *

Keeping items when you retry may be a glitch. I've never seen that happen, even though I retried fifty billion times on BF7 to show just how much retrying can be abused. I'll have to test that, I guess. But it's completely normal for your experience to be carried over, as well as card power.


So you can keep retrying and if you do, all the experience you got from the last fight as well as card power ups you will still keep? Just wanna make sure cause this sounds too good to be true ^^

Posted by: Guest Nov 29 2006, 10:49 PM

Hi

I'm currently playing the North American version and I can't seem to get BF7's glitch to work...
-Ishiene has the brave ring equipped

-I've attacked here with Milanor (only) but she doesn't seem to be doing this glitch

-I've brought her to several different moral areas but nothing spectacular happens (she actually eventual just runs out of the normal 120 POW and then dies off slowly)

I've only ever tried to do the glitch in this version because I've played the Japanese one two times trough already and I found out about this glitch so I wanted to try it out on one more play through (power playthrough)

If you could help me in any way, that would help (or does it just not work in NA version)

thanks for any responce

Posted by: Rhiannon Nov 30 2006, 02:29 AM

I've tested it in the English version, and seen her Pow.Up go up from 13ish, so I know it's still there... unless there's a little graphical glitch with Pow.Up that tricked me into thinking it was still working. And I think that's entirely possible, since there was a noticable space between the one and the three.

Anyway, check her Pow.Up after every Union, and keep in mind that the Brave Ring usually recovers morale when it's below half, or at around 1/3 of your total morale. I haven't figured out exactly when it heals yet. But when her morale gets recovered by the Brave Ring, her Pow.Up also should have been raised a bit. If you let her heal with the Brave Ring a couple of times and never see her Pow.Up go up, tell me so that I can go and test it again to make sure there wasn't a different glitch tricking me.

Posted by: robarmitt Nov 30 2006, 07:40 AM

QUOTE(Rune_Ocarina @ Nov 29 2006, 10:28 PM) *

QUOTE(Rhiannon @ Nov 24 2006, 02:48 PM) *

Keeping items when you retry may be a glitch. I've never seen that happen, even though I retried fifty billion times on BF7 to show just how much retrying can be abused. I'll have to test that, I guess. But it's completely normal for your experience to be carried over, as well as card power.


So you can keep retrying and if you do, all the experience you got from the last fight as well as card power ups you will still keep? Just wanna make sure cause this sounds too good to be true ^^


I like to second this, I assume you just run out of cards on purpose? Or is there another way to retry?

Thanks,

Posted by: Rhiannon Nov 30 2006, 02:22 PM

To retry, you just have to lose the battlefield. That means running out of cards, Milanor/Yggdra dying, or whatever the losing conditions are for that battle.

What I did was put Milanor on ice when it was about to melt. Although, if the enemies never got a chance to freeze the water I just wasted all of my cards.

Posted by: Rune_Ocarina Nov 30 2006, 03:13 PM

Sweet, it works. ^^

When you retry you also get 6 Medalions. This is too cool cause frigging levels that have cannons against me always drop me so low...

Posted by: Dr Sturm Dec 1 2006, 01:51 AM

Update: Locking units based on parts apparently works in the American version too.

Posted by: Megafreak Dec 2 2006, 12:08 AM

What? really? I thought that was only for the Jp version.....

Posted by: Mighty Griffon Dec 3 2006, 07:13 PM

I think i've found a glitch on the english version. On BF-8 (i think, it's the one with the undine queen), while there is ice, if you let the cursor on an ice square and then end your turn, after choosing a card, the ice square says 80% instead of -10%. This disappears after you move the cursor to a non-ice square.
I didn't paid much attention on this, and right now i don't have images. I'll take some when i replay the game.

Posted by: Mighty Griffon Dec 5 2006, 08:09 PM

I've found another one, with an image this time.
On that BF where you are attacked by Emilia on the first turn.
When they attack, your card seems to be item break (you can't choose). If you have chosen this card at the begin of the BF, it's ok, but if you didn't, something happens...
IPB Image
The card's attack is 0! And it isn't item break! But after you finish that fight, the pow up goes to item break.

Posted by: Dr Sturm Dec 5 2006, 08:11 PM

The card that is used at the beginning of BF15 is the last card used in BF14.
And that is likely not a glitch, just a weird way to handle it.
However, there are many glitches involving card POW, that I am, unfortunately, unable to reproduce.

Posted by: Someone Dec 7 2006, 01:40 AM

QUOTE(Dr Sturm @ Dec 5 2006, 08:11 PM) *

The card that is used at the beginning of BF15 is the last card used in BF14.
And that is likely not a glitch, just a weird way to handle it.
However, there are many glitches involving card POW, that I am, unfortunately, unable to reproduce.



I second this.

I may have submitted a section for this already so i'll just say it here.

I can't even find Pamela in 24. I hit the secret spot on the lower left and the extra panels came but she wasen't there.

Infact she appeared in the panel next to goal 24-3 on a spot you can't even go on? I tried attacking Aegina's Unit ( if you get caught Aegina's unit comes ) to see if she'd be added to the enemie's union.

Nothing.

Help please?

Posted by: Seve Dec 7 2006, 04:12 AM

Not sure about your glitch, Someone, since I went right through that battlefield (going back for my next playthough of course XD) so I can't help ya yet.

Here's a weird thing, I don't quite remember which BF it was, but it was one where after you won you were given your cards back after something happened and you had to continue with the cards you had. What happened was, at the card select screen, there was just empty space, none of the cards were there (and I know I had one or two left), not even blank ones that had been used. After a couple tries it went away, but I thought I'd point it out since there's a thread for it and all.

Posted by: Guest_Someone_tseuG Dec 7 2006, 04:59 AM

QUOTE(Seve @ Dec 7 2006, 04:12 AM) *

Not sure about your glitch, Someone, since I went right through that battlefield (going back for my next playthough of course XD) so I can't help ya yet.

Here's a weird thing, I don't quite remember which BF it was, but it was one where after you won you were given your cards back after something happened and you had to continue with the cards you had. What happened was, at the card select screen, there was just empty space, none of the cards were there (and I know I had one or two left), not even blank ones that had been used. After a couple tries it went away, but I thought I'd point it out since there's a thread for it and all.



If I can't get it to work should I submit a video of the glitch occuring?

Posted by: Dr Sturm Dec 7 2006, 05:14 AM

No.

Posted by: Dr Sturm Dec 7 2006, 06:48 AM

Confirmed the Pamela glitch is in both the Japanese and American versions, and, of course, that it's replicable.

Posted by: Mighty Griffon Dec 7 2006, 07:02 PM

Another glitch that i've found on BF15.
Before you kill the 3 witches, if you try to attack the 2 knights at the left, they are invencible.
You may wipe out 2 units of the first knight, but you can't kill the head.
I've tried to use Milanor and after the 1st strike and counter the battle was 6-1 ^^ , i was always on the offensive and the result ... 0-1.

After you kill the witches the knights are defeatable.

How can this happen?

EDIT: If they want to block the way they could simply erase the squares leading to Leon.

Posted by: Dr Sturm Dec 7 2006, 07:03 PM

Because the battle conditions stipulate it. The knights are supposed to be invincible until you've taken the Cannon.

Posted by: Psycho Dec 11 2006, 02:42 PM

I came across a glitch though I don't know how feasible it would be to replicate it.

I forgot the exact stage but its when you fight Russell during the Rose arc. Most likely the first fight with him. If you critical him on your initial charge than use the Steal skill on him. The entire game will crash, it just freezes just before it displays the item stolen. In the game I was playing at the time it would work repeatedly as long Milanor criticaled on him but don't know if its just mine that is glitched.


Posted by: Dr Sturm Dec 11 2006, 03:10 PM

What are you playing it on?

Posted by: Psycho Dec 12 2006, 06:39 AM

Emulator.

Posted by: Rhiannon Dec 21 2006, 03:28 AM

Okay, four glitches to post about. First, spoilers for BF36.

» Click to show Spoiler - click again to hide... «

Spoilers for BF31:
» Click to show Spoiler - click again to hide... «


This next glitch is only in the Japanese version. You know how pressing R moves the cursor to a different character? Try putting your cursor over a character and pressing both R and A at the same time. Your character sort of jumps over there, goes through any obstacles, takes no MOV, and best of all, they end up on top of your character. This screenshot did the little "Sky Battle" glitch above to get Nietzsche up there, and then the R+A glitch to move Yggdra on top of Nietzsche.
IPB Image

And uh, this one probably isn't replicable, but I REALLY want post about it. :( Spoilers for BF18:
» Click to show Spoiler - click again to hide... «


Oh, and I should add that I didn't find out about the Sky Battle, R+A, or infinite moralestuff glitches. Whoever added them to the http://yggdra.no.land.to/index.php?TopPage Japanese Wiki did. I just tested it and got pictures for you guys and provided information in English.

Posted by: Dr Sturm Dec 31 2006, 04:23 PM

Added three glitches, I believe the ones mentioned last.

Posted by: Calamitymkii Jan 25 2007, 01:17 PM

I think i've uncovered another glitch, though... I cant remember its conditions:
Somewhere in between battlefield 23 to 27 for some reason why my revolution attack power shoots up to 9999, at first i though it was just some kind of display glitch, so i proceeded normally, using mind change as my next card (if i recall correctly), it ended up with 9999 attack power as well. After the battle i checked all my cards attack power, and i found my earthquake attack halved (0829 attack power).

Posted by: Dr Sturm Jan 25 2007, 01:25 PM

Yes, this is known, but without knowing the circumstances behind its occurrence, I can't post it.

Posted by: Raijinili Jan 29 2007, 04:43 AM

PATTERN FOR WHAT CARDS ARE BOOSTED AND WHAT ARE NERFED.

Posted by: Dr Sturm Jan 29 2007, 04:45 AM

What?

Posted by: Raijinili Jan 29 2007, 02:02 PM

I said, whenever one of these things are reported, try to find out what cards are nerfed, what cards are boosted, what their estimated old powers were, and what their new powers are. It may be a glitch changing bits.

Posted by: Dr Sturm Jan 29 2007, 02:34 PM

Revolution and Mind Change are bumped up to 9999, and Earthquake is dropped to 0850, always around BF30 to BF36.
That's how I've repeatedly seen it reported, at least.

Posted by: Feral Phoenix Jan 29 2007, 03:24 PM

Sound glitch, American version, playing it on GBA: Randomly during battles, either Yggdra's theme or the Imperial soldier theme will end up altered for an unknown reason. Yggdra's theme plays without the bass line, and the Imperial theme bass lags behind the rest of the sound by a few beats.

Don't know why it happens, but Yggdra's theme sounds really cool without the bass.

Posted by: Dr Sturm Mar 4 2007, 10:52 PM

As I said, non-replicable glitches really have no point being here.
But, if you figure out what causes it, record it.

Posted by: KiC Apr 15 2007, 02:41 PM

If someone is interested, I made a patch for the Data Number Glitch.
http://www.sor-gts.de/files/datanumberfix.rar
Works well on emulators, but I couldn't test it on a GBA.

I will try to fix some other bugs as well, but they probably won't be as easy as this one.

Posted by: Dr Sturm Apr 20 2007, 08:57 PM

Added the odd glitch resulting in 9999 POW Revolution and Mind Change, as well a rather pointless Shield Barrier glitch.
Kudos to Rhea for getting all this shit, and kudos again because she'll be getting the stuff necessary to post another glitch in a short bit.


Though, should we really be cheering her on in revealing the poor coding of the game?
Or poor localization, in the case of the 9999 POW glitch.

Posted by: Dr Sturm Apr 20 2007, 11:16 PM

Updated the Shield Barrier glitch to reflect its presence in the Japanese Version, as well as its ability to be caused by Banshee's Cry (and likely other A-Activated skills.)

Also added the Mirage glitch; thanks to Another Necromancer for discovering it, Rhea for confirming it and getting the video.

Posted by: Dr Sturm Apr 20 2007, 11:23 PM

Also reordered the whole thing, with a little reformatting.

Posted by: FlameSpark Apr 21 2007, 10:11 AM

QUOTE(Dr Sturm @ Apr 20 2007, 09:57 PM) *

Added the odd glitch resulting in 9999 POW Revolution and Mind Change, as well a rather pointless Shield Barrier glitch.
Kudos to Rhea for getting all this shit, and kudos again because she'll be getting the stuff necessary to post another glitch in a short bit.


Though, should we really be cheering her on in revealing the poor coding of the game?
Or poor localization, in the case of the 9999 POW glitch.


Yeah, I had that 9999 POW glitch on those cards, I stopped using them since it took the fun out of the battles.
I think I have written somewhere where the glitch started.

Though, it didn't show "9999", just a bunch of wierd graphics instead of numbers...

Posted by: Dr Sturm Apr 21 2007, 04:24 PM

QUOTE
Though, it didn't show "9999", just a bunch of wierd graphics instead of numbers...
If you watch the video, the numbers appear messed up until after a union, at which point it will be 9999.

Posted by: Rhiannon Apr 21 2007, 04:34 PM

The numbers were screwed up until I selected the card for that turn, actually. So you don't see how they're screwed up in the video. You only see the card go from 2000-something to 9999 magically.

Posted by: Dr Sturm May 13 2007, 12:38 AM

Added the glitch involving the sound test. The second American-only glitch.

Posted by: Dr Sturm May 13 2007, 01:11 AM

Two new glitches. One I randomly discovered in the Extra Contents, and another that's been known about for a while, but... Well, it should be obvious. Also pinning this thread, considering the amount of glitches we have chronicled here.

Posted by: Enrique Jun 8 2007, 02:17 AM

Aha Well I'm new but I wanted to pinpoint what it seems t be a glitch.
I got the american version of the game so this one may be new.
In battlefield 9 when Rosary is invaded by Leon and Roswell and his skeletons Mizer is supposed to appear.
It's not my first time playing this stage because I've cleared the game nine times now.
I managed to die because Yggdra was low on morale and I seemed to forgot that so I lost.
But I had defeated Mizer before dying because I lost to Leon and not to Roswell.
I don't use retry ( not to blurb or brag about but after the first time all my games have been without retrying)
I choose the option to return to the screen and then load the battlefield again.
I checked to see in the menu the units in the first turn (which obviously Mizer is not around yet!)
And to my surprise he was listed in the units list!
In that previous Battle I had faile d to steal with milanor his shoes but I did steal the Bandit's Medallion.
He was listed dead along with the Bandit (on the floor with 0 Morale) And he had the shoes but the Bandit did not have his medallion(equipment said "No equipment or none" i'm not sure). And his card was Doll Craft with power of 0(Zero).
When it was his turn to appear he was alive and the Bandit too. and they carried their Shoe item and Medallion respectively and his card was the Thunderbolt one with it's original card power.

Any ideas if this is a glitch for real? Can anyone try it or check it to confirm it?

Posted by: melidoperez Mar 8 2008, 01:37 AM

QUOTE(Rhiannon @ Nov 29 2006, 09:29 PM) *

I've tested it in the English version, and seen her Pow.Up go up from 13ish, so I know it's still there... unless there's a little graphical glitch with Pow.Up that tricked me into thinking it was still working. And I think that's entirely possible, since there was a noticable space between the one and the three.

Anyway, check her Pow.Up after every Union, and keep in mind that the Brave Ring usually recovers morale when it's below half, or at around 1/3 of your total morale. I haven't figured out exactly when it heals yet. But when her morale gets recovered by the Brave Ring, her Pow.Up also should have been raised a bit. If you let her heal with the Brave Ring a couple of times and never see her Pow.Up go up, tell me so that I can go and test it again to make sure there wasn't a different glitch tricking me.



I also can't get this to work. Her Pow.Up just goes down everytime I beat her, and doesn't go up when Brave Ring restores morale. I've tried attacking her with Milanor, Durant, Nietzsche, and even Yggdra, but nothing seems to work. Am I doing something wrong? This is in the North American version, by the way.

Posted by: Yuka Mar 8 2008, 02:48 AM

Are you playing the Japanese version of YUPSP?

Posted by: melidoperez Mar 8 2008, 03:52 AM

Nope, US version of the GBA version.

Posted by: Rhiannon Mar 8 2008, 12:58 PM

Then it was a graphical glitch tricking me. That glitch will only work in the Japanese version of YUGBA.

ALSO SOMEONE WHO GOES TO THE CHANNEL PLEASE REMIND ME LATER TO UPDATE ALL OF THE YU STICKIES

Posted by: Dr Sturm Jun 23 2008, 07:48 PM

Not like we didn't know the PSP version fixed most (all?) of the glitches from the GBA version, but apparently an Atlus employee actually went through our list and found none of them reproducible in the PSP version.

http://www.atlus.com/new_forum/viewtopic.php?t=1508


ALSO SASHA WE NEED TO FIGURE OUT HOW TO GET THE SHIT OFF OF THOSE HDS, MOST OF THE SCREENSHOTS AND VIDEOS ARE 404

Posted by: Knightman Jun 24 2008, 11:44 AM

QUOTE(melidoperez @ Mar 7 2008, 06:37 PM) *

QUOTE(Rhiannon @ Nov 29 2006, 09:29 PM) *

I've tested it in the English version, and seen her Pow.Up go up from 13ish, so I know it's still there... unless there's a little graphical glitch with Pow.Up that tricked me into thinking it was still working. And I think that's entirely possible, since there was a noticable space between the one and the three.

Anyway, check her Pow.Up after every Union, and keep in mind that the Brave Ring usually recovers morale when it's below half, or at around 1/3 of your total morale. I haven't figured out exactly when it heals yet. But when her morale gets recovered by the Brave Ring, her Pow.Up also should have been raised a bit. If you let her heal with the Brave Ring a couple of times and never see her Pow.Up go up, tell me so that I can go and test it again to make sure there wasn't a different glitch tricking me.



I also can't get this to work. Her Pow.Up just goes down everytime I beat her, and doesn't go up when Brave Ring restores morale. I've tried attacking her with Milanor, Durant, Nietzsche, and even Yggdra, but nothing seems to work. Am I doing something wrong? This is in the North American version, by the way.


I see something like that when I finished it more than a year ago, but there`s a way to beat her, but means thats you must have your moral to the max...

Posted by: Rhiannon Jul 1 2008, 10:56 AM

According to the Wiki, there's a glitch where the game freezes whenever you use Oblivious Dawn on Gulcasa as a Brongaa Knight. I can't test it, since I have no nearby saves with Oblivious Dawn, so GUESS WHO I'M LOOKING AT CHEF.

And I wish you hadn't decided to color-code everything, Sturm. :( I would have said what is and isn't in the PSP version that I know of if you hadn't! And I plan on testing the four-bonus glitches soon. I don't trust Atlus.

Posted by: Dr Sturm Jul 1 2008, 03:53 PM

This is how you fix it:
Glitch: Data Number Glitch (GBA: Both Versions PSP: Fixed)

Posted by: Rhiannon Jul 1 2008, 10:12 PM

Alright, typed "fixed" a bunch of times.

I still need Chef to test the freeze thing. >:( I have no saves with Oblivious Dawn near BF44.

Posted by: Yuka Jul 1 2008, 10:49 PM

I have one in BF35, so I could test it if I got motivated to play it. :/

Posted by: hach Jul 1 2009, 04:59 PM

Found a Glitch at BF11B. I cant trade the obsidian to get the darkbrand (seeing the FAQ in gamesfaq). Apparently when i reach that city, the witch does not speak english language and only show stars... stars and many stars. Possible cause to this glitch is because in BF10... i take both energy crystal and Obsidian

Edit: forget to mention playing it on PSP

Posted by: tempest drake Jul 1 2009, 10:01 PM

seriously? because I got both items and that didn't happen to me, probably something wrong with your copy

Posted by: Aegrus Jul 8 2009, 05:54 AM

Regarding the 4 bonus/Over 9000 glitch...

Does it have to be against a female unit/Is there a reason it activates against a female unit?

Because in BF 32, I activated the 4 bonus glitch against High! Gulcasa using Kylier- and now I can't even remember how I managed to do that because Gravity Chaos is Axe Ace and Roswell led the union after I pulled Gordon back and Milanor was nowhere near the fight. And he had the Cardinal Cloak (or something like that), so it wasn't Ace All. And I'm pretty sure it was none of the other card effects...

The matchup was Roswell/Gulcasa, Gordon/Aegina, Kylier/Gulcasa, but nothing of note happened in the Aegina fight- or any of the other clashes with her later in the BF.

And yet, still by the next BF Yggdra finds herself with a #274/9999 pow Mind Change/Sanctuary, and a 0832 pow Earthquake.

Edit: Mind Change/Revolution sorry, I'm an idiot. Sanctuary is perfectly normal, as per the glitch.

Posted by: Dr Sturm Jul 8 2009, 06:10 AM

Well, it could be female and large units. Or maybe it could be in a union in which an enemy female unit participates. I suppose we don't know all the specifics, but we do know that the outline in the opening post does work for instantiating the glitch.
I'm pretty sure the testing was done mostly (exclusively? Sasha?) against a Hunter or Fencer and a Valkyrie.