Because these are just so fun. Let's talk about Kitten and make random observations and help eachother and whatnot here. As always, make sure to mark your spoilers.
MINE TOO. I'll get it on either Saturday (unlikely), Monday (hopefully!), or Tuesday (unfortunately likely).
I went through UPS, so there's no way I'll get it Saturday. And nobody will be around Monday. I probably won't get it until November.
Here's what I figured out from playing what is essentially the tutorial.
-Gameplay occurs on the top screen, with the wisp moving around in accordance to your placement of the stylus on the bottom.
-Gameplay is basically you moving the wisp, dodging enemy fire while commanding your units by placing the wisp on them, and selecting which direction they attack, so you defeat all the enemies.
-There are items which you can drag onto units with the wisp to enable the use of BreakOut attacks.
-There is a Law and Chaos toggle function. All I've really found out about what this does is that it changes which regular attack the units use and it allows some items to be used that couldn't be used in the other setting.
-There are destructable objects. Hitting them releases an item (Does this apply to all objects on the field?), and furthur attacks on the object breaks the object completely and releases some sort of crystal.
-Gems are released from enemies when you have units attack them. Gathering these gems seems to fill up some sort of MP bar, although I don't know what the bar itself is for.
Based on what I've seen in a couple of ingame screenshots in one particular part of the tutorial, I think that the units possibly have different levels for both Law and Chaos modes (Or an Alignment system). I think this may also lead to possible branches in the storyline, depending on which level is higher. I'll have to experiment with this though.
Also, at the title screen, there is a "Leveling" option on the main menu. I have no clue what this does, but I think it might be some Wi-fi function.
Lastly, there's various difficulty levels. Two (Easy and Normal) are available to play at the start, so we need to decide who is going to play on Easy and who will play on Normal so we can check for differences in the game aside from difficulty.
Edit: I figured out what the Leveling option is, but in order to explain what it is I guess I have to explain how your units gain levels.
Throughout the course of battle, you gain points. Not Exp. Points, but just points. Your units do not gain any EXP in battle. But inbetween battles, the points you gain can be allotted to your units to level them up.
Therefore, the leveling option on the main menu can be used to farm those points to level your units. In a way, it's similar to Riviera's Training Mode, but without the item obtaining.
Looking at the code I'm certain there's multiple endings.
Spoilers. :(
I'm going to play on Normal mode, and I'm going to have the Japanese version of YUGBA in my DS whenever I play in case there's anything interesting gained by doing that.
Fuck. I forgot you stole my Japanese YUGBA.
Okay, just started like a filthy PIRATE and already found out one thing. When you have YUGBA inserted,
Does it have to be the Japanese version?
Yeah, it won't work with the English version.
You fucking bitch you have to send my my YU cartridge right now or I'll cut you.
That's awesome! Nice discovery, Rhia! =D
It's not a discovery; Sting was fucking telling us to plug in YU while playing Kitten with the DHE Special Series package.
Oh, I see, I see! =)
I'm sorry! I'll keep myself well aware of the facts next time! =D
Thank you for correcting me, Sturm! =D
Guys levelling, is levelling.
For every stage you finish you can level up your characters there :)
Also damn I miss the sexy wallpaper D:
I went back and edited my post, you know. :(
I like how kitten has invented it's own genre:
Bullet Hell, Turn-based/real-time strategy RPG.
Never thought you'd see 4 genres of games mashed into one now did ya?
St!ng always does that. After all, Riviera is an Adventure-Dating Sim-RPG-Visual Novel game.
Heh, so I started playing this the other day lolR4
I was getting my ass handed to me left and right and struggled through scenes 1-3...Then I realized that I need to dodge the bullets with the wisp. The game is suddenly a lot easier now haha. I'm on scene 6 at the moment. Fun stuff. I'll keep going and see how long it takes for me to start pulling my hair out.
AlsoI SHALL CRUSH MY FOE
Kitten version of Onward, Yggdra! is delicious.
Scene 16 is bullshit.
And you're playing on easy! HA!
Hey, if the guy can oneshot anyone you're using on Easy mode, surely it'll be a lot more unfair on any higher difficulty.
Plus it's not like I'm playing easy because I wanted to, Sturm.
You're right. It's cause you have no spine.
Want Yggdra theme nao.
Hi guys. I just beat the game(once) on Easy.
Interesting game. Of course, I'm now going BLUUUUUUUUUUUUUUUUUUUUE
That's one mad, mad setup screen.
If it's Yggdra, thanks for spoiling it. >:O Because that would make sense and would be easy to guess.
And yeah, that setup screen is pretty unorganized.
Spoilers for people who haven't beaten the game yet.
I was wondering if anyone has a good strategy for scene 16?
You can stop his charge by attacking him, or by going into some kind of attack animation, as you can't be hit during that time. I'm on that scene right now on Normal :(
I...has been spoiled!
Curse my curiousity D:
SPOILERS FOR PEOPLE WHO HAVEN'T BEATEN THE GAEM
HAY GUIZ.
DO I NEED TO USE THE L BUTTON? BECAUSE MINE IS SCREWY.
I found only 2 causes to use buttons (to stop the battle before time-zero and to watch some kind of table during settings of battle). Both of them are usable by direction buttons.
Practically the entire game is stylus-controlled.
Walrus, that strategy worked perfectly. Thanks.
:3 glad I could help. Now, try beating him on Normal/remaining while getting both torch key items. Not fun.
So, my save file decided to break. Therefore, I'm having to start over. However, this is surprisingly not a bad thing because now it means that I can start documenting things that Walrus didn't at the start before he thought to document them.
So yeah.
Spoiler for...something or other. Don't look if you haven't beaten the game, probably.
So apparently UPS got my copy of Kitten stolen by being complete idiots.
Oh.
Snap.
I got my copy today. Surprising; someone was actually at the apartment to get it.
For Strum:
I need to see what other music Hayashi has done.
Translation: Atlus USA?!
Translation of what? IS the game dual-language after all?
I have two questions about bosses.
Deathless:
Blame Rhia. Definitely do not look if you haven't beaten the game and do not wish to be spoiled
I don't think any of this is spoiler, someone please correct me if it is.
Here is information about enemy slots.
Take a look at the screenshot above.
To stop the reel, touch the Stop icon. You must stop all the reels, but you can choose the order.
Enemies you haven't defeated yet scroll through the reels. The first reel you stop spins really fast. The last reel you stop spins slowly.
The reels are color coded.
Look in the box below the text "TO THE VICTORY"
If:
You have killed all enemies in a single row OR
You have killed all enemies in a single column OR
You have killed all enemies on either of the two diagonals
then you win. Called "Break Through" by the game.
If you stopped the red reel in the screen shot above, then you would fight the enemy where the red bar appears in the Victory table. Same for the green reel. During battle, these bars serve as enemy HP bars.
It isn't required to defeat all enemies in a turn. If you have not won in 26 turns (in the example above), then you lose.
On this screen, if you have defeated all enemies EXCEPT ONE in a single row, column, or diagonal, the KILL marks in that row, column, or diagonal are colored and blink.
Hits: Number of hits you've landed this turn.
Shoot: Shows when
There are special conditions that can occur when stopping the reels. If you see REACH! this means that defeating that enemy will result in victory. If you see HIGH LV!, this enemy is stronger than normal.
For later levels, there are four reels maximum. The number of enemies fought per turn equals the number of reels, for the most part, so you will fight more (up to 4) enemies per turn in later levels. In later levels, the turn limit is reduced. And the 3x3 grid seen in the screenshot above changes to 4x4 and then to 5x5. So you must kill more enemies before you win.
Information on Battle:
The obligatory battle screenshot.
Look at the box below "TO THE VICTORY." This is the enemy HP bar. I have already defeated one enemy (the KILL mark). The red spider is represented by the red HP bar (matching colors).
You control the wisp by scratching your touchpad. The wisp will follow the stylus. If you pick up the stylus, the wisp will move to where the stylus last touched and stay there until you put the stylus back down.
Bars on the left hand side:
There are three bars for the three enemies this turn. One is white because that enemy is defeated. When the little icon reaches the top of the screen, the enemy will initiate their attack.
Time Dir: This is how much time you have left this turn. I am not sure, but I think finishing a round with more time left will result in a higher rating. Moving your wisp around will not run the timer. The timer runs when you have "activated" (explained later) one of the knights, or when the wisp is hit by an enemy bullet. When you're out of time, the turn is over. The timer stops running when an attack is fully charged. There is no way to regain lost time.
MP bar: You need MP to launch special "BreakOut" attacks. You don't need MP for regular attacks. How to get MP: Run the wisp over "diamond" icons. A lot of them appear when an enemy is hit by a regular attack. Fewer appear when an enemy is hit by a special attack. Stronger attacks need more MP. Attacks charged for a longer period of time need more MP. An attack will stop charging (or fail to work at all) if you run out of MP. The "7" in the upper right of the screenshot is part of the MP gauge. It means the gauge can empty 7 times before it's totally empty.
EXP: How much EXP points you currently have.
Items: These appear on both screens. It's wrong in the screenshot above due to emulation problems - the items look the same on top and bottom screen. There are six types of weapons corresponding to six types of knights.
The hexagonal blue icons: I have no idea what these are. They drop from enemies when they're defeated.
The red circular icons: Collecting these will help you level up weapons. There are twelve types of circular icons - one for each of the five "Sting Elements," one for each of the six types of weapon, and a 12th one I can't remember right now. They fall toward the bottom of the screen. It's important to collect them quickly.
The squarish icons: These are items. Running the wisp over them will collect them and add them to your inventory.
Bottom screen - the arrows mark the position of your stylus if it's down. They don't appear if your stylus isn't down. The glowing circle is the position of the wisp. Numbers where Knights are standing are the current VIT stat. It's sort of like HP. When monsters aren't busy attacking the wisp, they attack your knights directly, depleting VIT. VIT regenerates after battle. However, if a knight runs out of VIT during a battle, it's the end for him/her. Numbers under enemy positions are HP totals. If an enemy runs out of HP, it's defeated.
Phase: Each knight's attack pattern is different depending on whether it's "Chaos Phase" © or "Law Phase" (L). I decline to say which I like better - such a statement would be fraught with peril. In the top screen, next to the items, you see some items have a "C" mark and others have an "L" mark. This indicates that the item's special attack can be used during the respective phase. Some items have both and L and a C mark.
How to change the phase: Place the stylus on the small diamond icon (representing the phase you want to change to) and move the stylus up and to the left. You can do this as many times as you want; it doesn't cost time or MP.
How to attack:
Regular attack: Place the stylus on a knight and leave it there for about 0.5 second. "[Knight] Activated!" sound plays. As long as the stylus is down the attack will charge. While the attack is charging, the attack area will slowly increase. The attack area is represented by blue or red squares. The attack pattern is different for each of the six types of knights. Lift the stylus to execute the attack.
Special attack: Place the stylus on an item. Leave it there for about 0.5 second. If you can use the item during the current phase, a white border will appear around the item to show it's been selected. Leaving the stylus down, move the stylus to a knight that can use the item. Leave it there for about 0.5 second. "[Knight] Activated!" sound plays. The attack will charge as above. However, when fully charged, "Charging!" sound will play. This means special attack is ready to be used. Charging further will result in increased damage. When the attack can't be charged any more, "Full Power!" sound plays. Lift the stylus to execute the attack.
26 is the turn limit it gives for Easy mode. In Normal it's usually 6, but I've noticed on some scenes it differs. Scene 4 for example gives you seven, while some late-game scene gives you like 20.
Alright then. I've beaten Normal mode, and unlocked Hard Mode. Don't read further if you don't wish to be spoiled about Kitten.
TOUCH THE BOX TO BE DEFEATED ENEMY
AND ENFORCE LEAST KNIGHT.
So NCSX has come to the rescue of my kitten.
I'm fairly certain that VIT lowers whenever you tell a character do an action (Normal attack, Breakout, Max Breakout)
Look on the bottom screen as you tell a character does an action; every action takes away a bit from their VIT when the action is completed. From what I can gather, a normal attack takes 0.10 VIT, a break-out takes 0.50 VIT, and a max break-out (the one where the bar fills twice) takes 1.00 VIT. Can someone confirm this for me?
Also, as you said, certain enemy attacks can deal damage to a knights, e.g.) Wolf's bite
I posted that same information in a topic on GFAQs. It's known by some of the people here that have played it, most likely.
How much VIT do units have anyway? Just to give me a rough idea of how many characters you'll end up feeding to their hungry souls.
Spoilers here, English names.
You know I wonder how badly this game will butcher my touch screen. It's already been slaughtered by The World Ends With You and Trauma Center 1/2... I mean hell. I can hear my stylus scratch up against, well, scratches in the screen.
I also noticed Maria shows up twice. Did Sturm mean
Name spoiler:
LCN spoiler:
Someone on AnimeSuki has said Pamela only appears if you have Yggdra Union in the GBA slot and she appears RANDOMLY on the map (in later stages).
So I was right that Hat item belongs to Pamela - I recognized her silhouette. Well, I hope that I'll find her soon.
Sure, ignore the name in the top left corner. It wouldn't make sense to take that into account :(
Though I hear she just looks like a normal Priestess just a darker sprite. Didn't hear anything about her art though.
I've just seen Maria's ultimate overdrive - it's impressive. I think that she learned it because of Feather item which I gave her.
Okay, so I just played seven hours of this game. Because NCSX sent me a replacement. I just beat Scene 14. SO IT'S TIME FOR EVERYONE TO START PLAYING AGAIN. I HAVE INTERESTING NEWS.
Maybe spoilers, very minor if they are:
Yeah, I know it's just an NPC item, but it's still cool.
So, Scene 16 question!
Scene 16
I'm on Scene 31 now. Maria is too heroic for her own good. :(
WHOOPS DOUBLE POSTING.
Just beat RedKitten. Starting BlueKitten on Hard Mode now. Prepare for whinings. But first! Spoilers for the final battle and Pamela!
But it's Pamela and she's cute. That's all that matters...
...
Right?
I guess. I feel strange running around with a Level 85 Pamela on the first stage, though. With like, max Vit.
ALSO I FORGOT TO MENTION
EINHAGYAR
I've just finished Blue version on Hard.
I have reason to believe there's still more to Kitten. Have you ever heard track 36 on disc 2 of the soundtrack, Deathless?
Rhiannon:
In that case, what about 37?
For Blue:
I don't know Japanese so I don't remember events of Scene 37.
Sorry for not being clear, but I meant track 37. 36 and 37 have interesting titles, and if there's one that you haven't heard yet, then there's definitely more to Kitten.
Hm, I can't tell for sure that I have heard this one during Red or Blue mode. So maybe you're right that there is something more (last Scene contains interesting event but without knowing the language...). I'll try to find out.
It's strange - I visited KitN site this morning and found changed background picture - there was Meria instead of Maria (I made a screenshot of it). But now it changed back. What does it mean? Does it change according to daytime in Japan?
Did you try hard refreshing?
It doesn't change anything. I got Meria some times more during early morning in my country so I'm sure that it's related to daytime.
You know what hard refreshing is?
I know, it means to redownload all content wihtout using cached data.
Spoilers, I suppose, if you don't wish to know of certain scenes/bosses/main characters. And maybe some items.
More spoilers. This time, for the end of Kitten, and some bosses. Don't look if you're Feral.
Regarding the spoiler tag...
I'll see if a friend of mine who speaks japanese is willing to translate. Not sure if she'll have the time or may not want to spoil. I'll see though.
At this point, most of the story has been spoiled through vague translations and terrible attempts at explaining random events. I doubt anything revealed in that dialogue would come as too much of a surprise.
On another forum someone who has the art book posted some scans and one of the pages features the cat and the robed, skeleton man. Someone gave their translation of the page:
Well.
That made no sense, Walrus. :(
ALSO I SKIPPED HARD MODE FOR NOW BECAUSE I WANTED TO PLAY FOR FUN. NEXT PLAYTHROUGH CAN BE HARD MODE I GUESS
It made perfect sense.
Scene 16 was cake.
Previously mentioned person has finished scanning the art book and has scanned some of it - namely a big section explaining all the Dept. Heaven episodes and how they connect I believe.
Plus art of:
The images are quite delicious.
Well, I just beat BlueKitten with... interesting results.
Well...
Well, I went through Easy first, to get the hang of the game. I'm still figuring out new mechanics now, in my fourth playthrough(Nightmare). You can follow the tutorials they have, and get through the game with that knowledge, I suppose. If JP YU without knowing Japanese is about a 7 or 8, this is a 5 or so. Maybe a bit higher on Normal.
I don't really find it hard because it's in Japanese. I find it hard because the game is hard.
Alright I'm sure I'll figure it out somehow...
And darn it Walrus you made me laugh at your user title and avi.
Save yourself the trouble of floundering around confused and do the First Step tutorials under How To Play before actually starting a game. It demonstrates the core mechanics and gives you an opportunity to try them, too. WALRUS WAS DUMB AND DIDN'T DO IT, SO HE HAD TO ASK US A BUNCH OF QUESTIONS.
You could also ask us questions if there's something you don't understand. The Kitten Game Help section could probably use a REAL help topic one of these days...
Hopefully there isn't going to be too many sections where I need to do like some specific action to move on... Since I wouldn't be able to read most of it. Unless it's katakana/hiragana. But even then I wouldn't understand it.
Well, it does, but it doesn't really demonstrate it, so that's easy to miss.
Also, jeez, Hard Mode has a reather large lack of crystals.
I'm sure through lots and lots of trial and error I'll figure it out.
Or come here and beg for help. Either or.
EDIT:
Game shipped. Might arrive tomorrow or Tuesday.
Also anyone have a list of the songs on the OST? I found the one I was looking for on disc 1... But there isn't one on disc 2 is there?
Sorry to double post but I want to ask something that... Isn't worth making a new thread about?
Spoilers since it's about everyone's favorite cameo character who you can use and I'm being safe.
Suzu that is ridiculously selfish. Your question is entirely worth a new thread.
What's wrong with using an existing one instead of making a new one?
Because it makes it that much fucking harder for others to find the answer.
Could make some big KitN FAQ sticky or something.
...
Then again how many people read stickies...
I was thinking about making a sticky for secret things.
Nope. Was it in a sticky?