Basically it goes like this. You state the name of the character, the RPG he or she is from, along with an explanation of why this character is overpowered. However there are rules.
1) It only counts if the character itself is overpowered. So good equip or spell setups or whatever that can turn ANYONE into overpowered characters don't count.
2) It has to be a playable character. Not a guest, temporary NPC partner, or enemy.
To start with, here's my entry:
Raquel Applegate (Wild Arms 4):
She's basically the warrior of the group. She uses a large two handed sword that can sometimes turn into a spear (?) and as an added bonus, her attacks ignore defense. Her first Force Ability allows her to have two turns at once, and can even stack numerous times if you've got enough Force saved up. In fact, this is the recommended strategy to use against most bosses. Later on as she levels up, her critical hit rate will skyrocket, and her dodge and counterattack rates will also skyrocket. Since her counterattack damage, crit chance, and crit damage goes up even further when countering, it is possible to defeat a number of bosses in a single hit if she countercrits them. This isn't even counting equipment later that can make her even stronger.
Edit: Forgot to mention that doing a Raquel solo run is considered easier than playing the game normally.
Shouldn't this be in other games?
Is this playable characters only?
EDIT: ok
Most snipers in any fire emblem game 7 onward.(I haven't played 1-6 so go away)
Leon from Luminous Arc. His first skill (Charge, which increases his attack dramatically) combined with his final skill (Hound Claw, an attack that does around 2X the damage his normal attack would do) allows him to 2-hit kill the final boss with 999 damage per hit. Plus you can use him online combined with, say, 50 healing potions and you're unstoppable. Although he needs to be around level 45 to be absolute ownage (which is the avg. level needed to beat the final boss with a full party).
*has the best combo*
Minato from Persona 3. Using the fusion skill Armageddon at the start of each battle + victory (something). Basically Arma does 9999 damage (no enemy 'cept the bosses have that much HP) at the cost of all MP and then victory (something...) restores all MP and HP after battle.
Cheapness, eh?
Since you have to set that combination of Personas yourself, wouldn't that technically go towards spell setups?
I'll say Cid from Final Fantasy Tactics
He has all the skills from three different story-character unique classes, and his special job his some of the best stat growth in the game if I remember right. And even though it's equipment, I'm gonna say it since its his default- his starting weapon gives him haste.
Citan from Xenogears. way too overpowered dude specially after he gets THE SWORD.
Anyone in FFVI with the Soul of Thamasa(don't know the SNES name), Celestriad(Economizer in the SNES version), Quick, Ultima, and sufficient magic power or Cyan with the Master Scroll(Offering in SNES), Genji Glove, two kazekiris, and alot of strength. Especially the latter.
If I recall correctly, only the advance-version unique bosses have enough HP to survive the near 160,000 damage that the maximum possible 16 hits can do. And I forgot to add Quick, too. Double that, and I don't think even Omega Weapon can take that punishment.
That's a setup, White. It's void in this thread.
In that case, T.G. Cid. Even without auto-haste, he's just that OP.
I'm wondering if Poo from Earthbound would count. His normal stats are actually quite close to the team's damage output with no equips. In fact, equipping him with anything is totally optional as there is only one set he can wear (that gives him stats anyways, he can equip almost anything in the game but it gives him negative stats), which is spread out across the Earthbound world.
I would also note that his spells are various spells that the party has (so he's useful at any time), but rule #1 probably negates the fact.
This post is spam because it's just pointing out that Elnendil is back, and that it's spam.
Dekar from Lufia 2.
We have a Symphonia and Symphonia 2 example, let's throw in Abyss.
Guy: Sunlight Chamber + Void Tempest, which allows him to convert Void Tempest to Dragon Tempest, via an incomplete wind FOF circle. For your information, you normally need a, well, complete circle obviously and those are only created by high level spells of that element, otherwise you require four usages of an elemental melee skill, or two usages of a low level spell. Guy has this skill called Severing Wind, which creates an incomplete wind FOF.
Level him up enough with the right Capacity Core to augment his stats until he gains the ability to chain level 2 skills (Severing Wind) back to level 1 skills (Void Tempest).
On his own he's already a fast attacker and he's actually the stronger of the two swordsmen. So stagger the enemy, knock it up into the air with Severing Wind, catch it with Dragon Tempest, repeat. It sounds like:
Seh! Hah! Seh! Hah! Seh! Hah! Seh! Severing Wind! Flames reveal your fury! Dragon Tempest! Seh! Hah! Seh! Hah! Seh! Hah! Seh! Severing Wind! Flames reveal your fury! Dragon Tempest!
Rinse/repeat until you're out of TP/the enemy dies. Yes, it's an infinite combo. There's a vid somewhere on Youtube of him soloing Nebilim (your good old bonus boss) at 1 hp and never healing/dying using this combo.
Good ol' "pics or it didn't happen"
http://www.youtube.com/watch?v=M4KMVgXp9VU&fmt=18
Video info tells you what happens for when he did get hit. Entire field MAs don't kill, and you're invincible during FOF Changes. ...Yeeeaah. He doesn't let the combo go on infinitely, but oh well.
Incidentally, here's one of him in the JP version attacking fast enough to keep Nebilim staggered quite a bit without using that combo- though apparently his skills had a longer stagger time in that version. (And Nebilim's not as hard)
http://www.youtube.com/watch?v=hUMdJidB_qU&fmt=18
Last 1/3 of the game, Yggdra is overpowered IMO. Yggdra Union spoilers...
Aegrus: NOW I believe you.
I don't think Maria counts. She has a pretty big weakness (that only gets worse in higher difficulties) in that she has bad Vit and can never have good Vit.
To reemphasize the point, if the character does something another character can and get similar results, the character isn't overpowered, it's what you're doing.
So, for example, Guy doesn't count.
The reason why Raquel counts is because she is doing something none of the other characters do and she can obliterate anything in the game.
the most overpowered character,now you all will realize that,its the prinny.
yes,the same from the game "can i realy be the hero?" . this guy is hard to kill,and figth badass demons and WIN.
did i mention that he is HARD TO KILL?
Akiha from Battle Moon Wars.
At the start of the game she has a special ability called: Crimson Red Vermillion
What this does is it nullifies all damage equal to or less then 4000. Now it is not until near end-game when any enemy can do that much damage (besides two or three mid-game bosses), but what makes it more OP is the fact that she is a long range attacker. So she gets this super shield and long range fighting throwing her into the group of prime targets the A.I. always tries to attack first, and the damage gets nullified.
This is before you buff up her stats or give her any regular abilities / items as well.
There is only one mission in which you do not have this ability running at the start.
Vandalier Ash from Vandal Hearts. I'm not 100% sure if this counts, but here we go. Yes, it's unnecessarily long.
Unlocking Ash's Vandalier class requires you complete an optional side-quest which you won't finish until way late in the game; in fact, by the time you get the class there are only four battles left. That does not make this class any less ridiculous.
The Vandalier has its own unique weapon type which is strong vs. EVERYTHING. This alone gives Ash a huge advantage, but there's more: his block chance goes WAY up; I can count on one hand how many hits actually landed on him in the remaining battles combined.
If that isn't enough, V. Ash can use every spell in the game. This includes enemy-only abilities, which for the most part are relatively weak, but one in particular hits every enemy within a massive range for heavy damage.
Making this even sillier, V. Ash can use every item in the game from his magic menu. Infinitely. For free. This item list includes the Life Orb which completely restores HP and MP, and Holy H20 which heals all party members to full health.
Here's a video that shows the Vandalier in action (you might want to mute the sound): http://www.youtube.com/watch?v=oxv3YeLlzhU
So yeah.
Ryu from Breath of Fire: Dragon Quarter.
Early on in the game, he gains access to a dragon form. A form which can oneshot anything in the entire game. ANYTHING. He has an attack called D-breath, in which you hold a button down, and just wait. And the damage builds up and up and up. He can also repeatedly multiply his attack power until it builds up high enough that anything he does is just as powerful as the Breath attack. In fact, I cleared every boss in the last dungeon JUST using him. Because they're bitches that are hard to damage.
The drawback? He has a percentage that goes up the entire game. Going into dragon form and using dragon attacks increase it significantly, and it's game over once it hits 100%
SORT OF. They have an ability called absolute defense. Say their absolute defense stat was, say, 400. In one combo, a character has to do 400 damage, which breaks the absolute defense. From that point on, anything else in the combo will do actual damage. It's really hard, but totally possible to kill the final bosses without the dragon form.
Dion from a DnD-like RPG I participated in a few years back. Each person was given their own unique skills instead of being chosen from lists. Dion was a Paladin-like character, focused on defense. He was given an ability called "Stone Wall Defense", which doubled his defense, put him automatically in defend mode (doubles defense also), and made it so enemies could only physically attack him while using that skill, so of course literally nothing could harm him, even bosses.
That was bad enough, but then he was given an offensive ability named 'Overwhelming Assault' which could outdamage our berserker-like character in the group.
Then he was given some kind of holy healing pool thing that could FULLY heal all HP and SP (MP equivalent) of MULTIPLE characters all at once for barely any cost. He could outperform every single member of the group in pretty much every field, and we were pretty ticked off that he was made so ridiculously powerful.
As a note, this doesn't count as a skill/spell setup, as each character had their own unique abilities, and those ones were unique to him.
Was he a good friend of the GM/DM/whatever or something?
Not as far as I could tell. Though one has to wonder...
One of Sara's character was borderline overpowered, so I guess honorable mention:
Her abilities were really just healing, but she was also a tank of sorts, when her class wasn't specifically made for her to be one. What she would do was use an enemy's stats to reduce damage taken. She also had passive regeneration for HP and MP. The RP cut short before it ended, but before it was, she was given a staff that allowed her to deal damage to enemies based on her healing potential whenever she critted on a heal (which she did 100% of the time, I believe). She could literally kill anyone in the group if she wanted to by using her tank skill, healing herself, critting, and blowing your head off.
Granted, other characters had their broken moments too, like Mikhail (crit spamming son of a bitch, although he died in like, one hit) but I think hers stood out the most to me.
Still, I think honorable mention works here, because given certain conditions (which is usually a lot of them), your character was pretty powerful.
Most of what I remember was probably fuzzy. I was pretty sure you took stats based off the enemy so your shield was only as good as their stats, be it INT I guess.