Planning for map for YU-WC3.
Level cap of 20.
Each unit has four skills:
Passive: Lowers damage, gives (increases?) MP regeneration. Turns on and off like immolation, without a startup cost. Cancels "Active".
Active: Increases damage, uses up MP each second. Turns on and off like immolation, without a startup cost. Cancels "Passive".
Item: Makes an item. Item made depends on unit and level of skill. Long cooldown.
Troops: Calls 6/3 smaller copies of the unit, depending on the size.
Ultimate: Basically the Card skill associated with the unit. Learns at level 6 , 13, and 20.
Item:
- Generated items are considered artifacts, which means a unit can't carry more than one at a time.
- Artifacts are basically the YU items.
- All items are consumable for HP. If possible, change the amount of HP gained depending on the unit and the item.
- For example, Nietzche will make items that boost Blizzard damage, and raise her stats and her troops' stats (basically damage, armor, spell damage reduction, and... critical/block rate?)
- Artifacts have a chance to drop when one dies.
Troops:
- Calls 5/2 units of the same type as the unit summoning. Stats will depend on either skill level or the unit itself (we must pick one).
- Nessiah will summon random units.
- Medium cooldown.
- Summoning more units will overwrite old units.
Card Skills:
- Card skills use 100 MP.
- Most skills only affect troops (i.e. summoned units).
Valkyrie: Revolution - If no troops, then kill the troops of the selected hero.
Fencer: Banish? Banshee's Cry? Starts with Item Break, or make it a level 20 skill? Maybe a level 10 skill?
Bandit: Rockfall/Dragon Killer - if Dragonkiller, then changes damage type to the weakness of Gulcasa and Durant.
Gryphon Rider: Gravity Chaos?
Knight: Chariot
Undine: Blizzard/Diamond Dust
Witch: Doll Craft - Permasummons a big golem which can Call Troops two smaller golems. (permasummons = no expiration time). Long cooldown.
Necromancer: Necro Gate- Permasummons a skeleton which can Call Troops 5 smaller Skeletons.
Hunter: Thunderbolt - Implemented as Forked Lightning?
Assassin: Bloody Claw - Kills a hero. Only usable at night.
Golem: Earthquake - ?
Skeleton: Poison Breath - ?
Yggdra: Jihad - automatically learn at level 20. If she has no troops, kill the hero and its troops.
Milanor: Steal - knows at level 1. Steals opponent's artifact.
Gulcasa: Genocide - learns automatically at level 20. Kills all of his troops and increases his attack speed by 100 for each unit sacrificed. Can't call troops while in Genocide. (perhaps cancelled by calling troops?)
Nessiah: Reincarnation - ?
Durant: Not originally a skill, but at level 20 auto-learns the ability to ride on a dragon for a short time, for no MP cost. Changes damage type to whatever Gulcasa's is.
One day will be twice as long as the cooldown for Bloody Claw, to prevent it from being used twice a day.
Units:
- Undine will be ranged spears, so that they can attack from the puddles.
Cards:
- Cards will be implemented as non-artifact unique items (can't be stolen or broken, but drops on defeat).
- Cards do not recover morale.
Nice. How about maybe cancelling summoning when ennemies units are too near or maybe cancel it while in battle?
I don't understand.
He's saying that he doesn't want people to be able to summon units during battle.
Example: Yggdra engages Gulcasa in combat. Gulcasa kills all of Yggdra's units.
He wants to make it so Yggdra cannot then summon more units.
Are we aiming to make it as YU-like as possible?
ALSO PERHAPS WE SHOULD WAIT UNTIL YUPSP COMES BECAUSE THERE'S THAT ONE BATTLEFIELD AND CARD
Could we not just add to it after YUPSP comes out? Most maps aren't done in one version, you know.
Oh, I guess.
Probably set the skill to a trigger that doesn't allow troop summoning in the battle zone.
But the troops should have pretty high cooldown anyway (one minute?).
RAI IF YOU ANSWER MY QUESTION I'LL HELP YOU
UM WE'RE MAKING IT MORE YU THAN THE FFT MAP WAS FFT, BUT NOT SO MUCH AS TO FORCE DUELS ALL THE TIME RATHER THAN JUST FIGHTING AND GANGING UP.
So, I'll build the map, and someone else makes balance changes.
I VOTE CHEFT.
I can do balance changes. Balancing isn't very hard it seems.
Who will do character sprites?
I could try?
Yggdra: Revolution, Crusade.
Milanor: Steal.
Durant: Ace Guard and/or Chariot.
Nietzsche: Diamond Dust/Blizzard.
Cruz: Thunderbolt.
Kylier: Gravity Chaos.
Roswell: Necro Gate.
Rosary: Doll Craft.
Russell: Item Break.
Elena: Bloody Claw.
Gulcasa: Genocide.
Eudy: Flame.
Baldus: Ace Guard.
Leon: Chariot.
Zilva: Bloody Claw.
Aegina: Revolution.
Emilia: Gravity Chaos.
Nessiah: Reincarnation.
Mizer: Thunderbolt.
Dort: Sandstorm.
Mardym: Poison Breath.
Juvelon: Medusa Eye.
Amareus: Medusa Eye.
Inzaghi: Banshee's Cry.
Ishiene: Diamond Dust/Blizzard.
Emelone: Diamond Dust/Blizzard.
Ortega: Mirage.
Pamela: Fortune.
Monica: Sanctuary.
Canaan: Banish.
Wait a second... Gordon is missing from the list.
As for tech... Errr... Darn, I can't remember what card he used when neutral... Was it Ace Guard?
We opted to leave non-permamembers out of the list.
No, Rai just decided for some reason to leave Gordon out, and I couldn't remember his card, so I didn't list him.
He insists that we include Kylier, though.
Of course. Gotta have Kylier. Major character right there. More important than some who permanently join.
I was thinking Cruz, actually. Of course she isn't anywhere near as important as Yggdra.
World Editor works for me, but I have no idea about those other things. Mostly because I've never heard about them. HEY RAI YOU HAVE TO ANSWER MORE QUESTIONS
Chariot: Charge through (like in DotA) and damages.
Apparently World Editor can do just about anything a hacked editor can. Though it might be more complicated.
Re: Rhia's list:
There are still a few questions that need to be answered, in italics and underlined.
I'll call a skill that can be learned after some levels "ultimate" and skills that are learned automatically "special"
Yggdra: Revolution, Crusade.
- Only works with no troops.
- Revolution is Ultimate for Valkyries.
- Crusade is auto-learned at level 20, special to Yggdra.
- How should Crusade's instant-kill be implemented? It's possible to kill all of the units of one team, by the way.
Milanor: Steal.
- Steal at level... 10? 1?
- What are the chances of it working? 100% because it takes the same MP as a killing attack?
- What is Milanor's ultimate?
Durant: Ace Guard and/or Chariot.
- Probably Chariot. Plan: Charges through enemies, like with Tiny in DotA or one of those people in Moo Moo. How would this work? Straight damage? Or try to kill a number of units from one hero so that they reduce to whatever number Durant has?
- Learns to ride a dragon for no cost at level 20. Can toggle.
- What is his skill as a Dragon Rider?
Nietzsche: Diamond Dust/Blizzard.
Cruz: Thunderbolt.
Kylier: Gravity Chaos.
Roswell: Necro Gate.
- Only usable at night.
Rosary: Doll Craft.
- Will their level depend on the caster's level?
Russell: Item Break.
- Item Break will probably be autolearned several levels higher than Milanor, or even equal to his.
- What else can he get as Ultimate?
Elena: Bloody Claw.
- Only works at night.
Gulcasa: Genocide.
- Genocide is his Special. What is his ultimate?
- Increases attack speed by X% for each troop killed. Will be balanced for duration and X.
Eudy: Flame.
Baldus: Ace Guard.
- How the heck will Ace Guard be implemented?
Leon: Chariot.
Zilva: Bloody Claw.
Aegina: Revolution.
Emilia: Gravity Chaos.
Nessiah: Reincarnation.
- Level 20 special? Or just Ultimate, with set levels for the troops summoned? I think it can be an Ultimate. Does he heal when he summons?
- Summons random troops while still on the field, unlike others who can only summon in a "base".
Mizer: Thunderbolt.
Dort: Sandstorm.
Mardym: Poison Breath.
Juvelon: Medusa Eye.
Amareus: Medusa Eye.
- Someone tell me who the heck these guys are.
Inzaghi: Banshee's Cry.
Ishiene: Diamond Dust/Blizzard.
Emelone: Diamond Dust/Blizzard.
Ortega: Mirage.
- Huh? How would this work?
Pamela: Fortune.
- Makes an area have her INT added to their damage?
Monica: Sanctuary.
Canaan: Banish.
SUMMARIZATION OF IRC CHAT:
Dragon Generals will have ultimates (specials maybe? Did we decide?) based on their title.
RUSSELL THE ASTRAL FENCER: Astral Barrage/Rain (We can't decide). It'll be like Starfall, or something.
EMILIA THE SCARLET PRINCESS: Question mark.
NESSIAH THE QUESTION MARK: QUESTION MARK II.
BALDUS THE GOD OF WAR: QUESTION MARK.
LEON THE BLACK KNIGHT: QUESTION MARK.
Mizer has a shoe store. It sells shoes, including Warp Shoes which gives you Blink. Actually, we decided that a long time ago, but never posted it.
Reincarnation will summon an amount of troops based on the levels you learn it. It'll be half the learn level. Right now, we're thinking level 6, 12, and 18.
Marietta will be some sort of optional boss who will be very very strong. Your reward for defeating her is a three-use Angelic Thunder card with Ace All. Angelic Thunder kills every unit on the opposing side, including all of the heroes. Crusade only kills one hero and that hero's troops. Also, Angelic Thunder is really really flashy.
I think we decided to include Gordon with Banish (HEY SHUT UP I KNOW IT'S WRONG WHEN IT COMES TO ACE). And Flunky with Steal and something.
Card skills that are dropped will generally be one-use. You can only use them if the user's ace matches, and stuff.
Kiss of Death, Fortune, and Dragon Killer will be pickup cards. I guess they'll be three-use like Angelic Thunder, too. Just so they seem less useless.
Pamela is neutral. You can recruit her, or you can not recruit her. RAI SAID SOMETHING LIKE, THERE'LL BE THREE BUILDINGS FOR CHOOSING, ONE SIDE CAN ONLY CHOOSE FROM ITS OWN SIDE AND NEUTRAL.
I like Leon's idea. I'm not sure about Baldus, though.
HEY UM HAS THERE BEEN ANY WORK ON THIS YET RAI?
You might want to make a 2-character tech. demo just to see if it will work. How bout Yggdra vs Milanor w/ 1 skill and 1 item, just to see if everything will work?
Also, please post download link when you're done.
Took me forever to find the site after the name change!
I want you to respond to my post about affirmative action.
You are hijacking your own thread.
For those interested, http://leyviur.net/forum/index.php?showtopic=1815 is the thread with that discussion.
And for the record, I didn't reply because I thought your most recent post in that thread didn't require a response.
We'll have to see if Ash is okay with hosting Warcraft Union on the domain once it gets finished, so don't expect anything anytime soon.
OH RHIA REMIND ME TO DIVIDE CHARACTERS INTO GROUPS FOR TAVERNS, BECAUSE I NEED YOUR HELP WITH THIS.
Yggdra: Paltina.
Milanor: Paltina.
Durant: Paltina.
Nietzsche: Paltina.
Cruz: Paltina.
Kylier: Paltina.
Flunky: Paltina.
Gordon: Paltina?
Russell: Paltina.
Gulcasa: Bronquia.
Leon: Bronquia.
Baldus: Bronquia.
Aegina: Bronquia.
Emilia: Bronquia.
Eudy: Bronquia.
Zilva: Bronquia.
Inzaghi: Bronquia. He can be moved to neutral if we need him to, since he's a mercenary.
Rosary: Neutral.
Roswell: Neutral.
Mizer: Neutral.
Emelone: Neutral.
Ishiene: Neutral.
Juvelon: Neutral.
Dort: Neutral.
Ortega: Neutral.
Mardym: Neutral.
Amareus: Neutral.
Pamela: Neutral.
Nessiah: Neutral. We could move him to Bronquia, too, though.
Elena: She probably should be neutral. We could put her anywhere, though.
Monica and Canaan would probably be in Bronquia, but... We have 32 people with them, so I thought that we might want to get rid of them. Them, or get rid of two of these: Ishiene, Amareus, Ortega. Just because they're not very important. Ortega's probably the most important of those three, though.
We have too many filthy neutrals. Let's make some decisions.
I think Rhia and I are thinking about throwing Luciana in for Bronquia's 11, moving Elena to Paltina, and adding Mistel as a placeholder. So the numbers are 11,11,12, which makes it even.
Yuka: Do I have permission to doublepost this Rhia?
Rhiannon: YS
Rhiannon: I MEAN
Rhiannon: YES
Update on the Dragon General-specific skills: We finally figured out how Russell's attack was going to work.
Astral Cannon - Upon using this move, Russell gains an effect (aura?) which turns off his hitbox collision, allows him to run through everything, temporary speed boosts (think Item Break when I say this, as it launches him forward.), and leaves a trail behind him upon which starfall-like projectiles fall on. This is probably going to be a set-time effect (the effect, not the trail) where the player can move Russell around, creating various trails that Starfall falls upon. The trail will last longer than the effect.
This skill will obviously have to be balanced a TON, but I really want this to be one of the more broken moves in the game because it adds a whole new element to this: Getting behind the enemies and cutting off their escape path with Starfall-laden walls.
Edit: One more thing regarding the speed boosts, we're thinking the boost in Russell's speed should make him really fast but also really unwieldy (Rhia says FASTER THAN A HUNTRESS!).
Edit #2: We've figured out how Baldus's is going to work too, and possibly have a small modification for Leon's as well.
Thor's Fury(Name is subject to change) - Grants Baldus the Avatar status. How much of a boost he gets is undetermined because I lack set values for Baldus at each level. Will have to be modified later. Since it's Thor, this move also gives Baldus electric properties. What kind of properties will also be decided later.
Catastrophic/Cataclysmic/Something Cooler Lance - Leon throws his spear out at a targetted hero. The hero is instantly killed, and all units near the target, both friend and foe because Leon's a jerk, are damaged. How much damage the splash does and the radius of the splash will have to be balanced later.
Edit #3: Oh yeah, Baldus and Leon are going to be an incredible duo in combat, because Baldus's Avatar will make it so the opponents have to team up on him, and Leon's special can damage more than one unit.
Edit #4: While trying to think of what Emilia's character-unique skill would be, we decided on a few other things: We're going to be doing character-unique skills for all the characters in the game, we already have Kylier's skill thought out, and we figured out how Genocide for Gulcasa is going to work.
Genocide - Gulcasa kills all units around him, regardless of them being friend or foe(subject to change), and has all the units' attack power added to his own, as well as granting him an attack speed boost. In the event of no units being around Gulcasa, Gulcasa gains no attack power bonus but still gains the attack speed boost. This is probably going to have a time limit since at this point I don't think we're going for clashes anymore but rather a full-on war (like DotA).
Last Hope - Kylier sacrifices her own life to kill an opposing hero. This move operates in much the same way as Leon's Cataclysmic Lance or whatever we decide to name it, with a few notable differences: Last Hope is melee range, meaning Kylier must be right next to the opponent, and the splash damage and radius are far, far higher because Kylier kills herself to use this move.
Oh yeah, Rai: Do you think Death in Exchange for Hope can be used as a skill name? Because if it can, we want to use that instead of Last Hope for Kylier's skill, because of the significance it has to YU's storyline.
I think that "You didn't answer my question" warrants a response.
Character Titles:
Yggdra: La Pucelle
Milanor: Silver Wolf
Durant: Cavalry Commander
Nietzsche: Little Undine
Kylier: Last of the Vanir/Descendant of the Vanir/Honestly we have no fucking idea for this one.
Russell: Astral Fencer
Cruz: Resistance Leader
Elena: Novice Assassin
Gordon: Temple Knight
Flunky: Bandit Commander (Rhia: OMG THAT'S PERFECT HE SHOULD SOUND FUNNY!)
Mistel: Tactician
Gulcasa: Emperor of Clownage for Betas, Emperor of Carnage for final release
Leon: Black Knight
Baldus: God of War
Emilia: Scarlet Princess
Aegina: Crimson Valkyrie
Luciana: Blood Valkyrie
Eudy: Court Magician
Zilva: Special Forces Commander
Inzaghi: Hired Mercenary
Monica: Heavenly Warrior
Canaan: Militia Leader
Rosary: White Rose
Roswell: Black Rose
Mizer: Bounty Hunter
Emelone: Undine Queen
Ishiene: Undine Commander
Juvelon: Cardinal
Dort: Desert Bandit
Ortega: Mountain Brigand
Mardym: Archbishop
Amareus: Zealous Assassin
Pamela: Mystic Witch
Nessiah: The Ancient
Any blanks are because Rhia was being unresponsive when I asked about them. A few of these are obviously subject to change, and any input on this list is welcomed.
This sounds really cool so far; I'm not very familiar with the software so I can't offer much input, but...
Fantasinia is the continent.
I'm naming the building for the other side "Flarewerk" anyway.
We need to choose a "bonus" for the Triangle/Circle attack charts. Like, a percentage damage bonus. Like, Triangle should be 70% damage and Circle should be 125% damage, or whatever you have
HEY RAI: http://www.box.net/shared/hx5km9z8ks
Tell me if there's a problem.
The buttons turn out to be 64x64, apparently.
HEY RHIA THE MAP EDITOR READS IT CORRECTLY BUT IT DOESN'T SHOW UP IN-GAME CORRECTLY I'LL HAVE TO DO SOME MORE RESEARCH.
There's a problem. I've found a way to change mana regeneration and attack speed, but it will require one unit each for Normal, Passive, and Aggressive, and it will be a nightmare to balance.
Edit: HEY RHIA I FIXED IT BUT IT SEEMS YOU FORGOT TO PUT A FADE-OUT IMAGE FOR DURANT AT LEAST BECAUSE IF I'M TOO FAR AWAY FROM THE BUILDING THEN THE IMAGE DOESN'T DISPLAY.
It's not very important, I guess, since we're not going to have the units be close enough to see but not close enough to buy.
Edit: Scratch that; reverse it. The icon shows up when the hero's dead
We just tested it out. PASSIVE/AGGRESSIVE SYSTEM WORKS.
That's all, really. But if you want to see screenshots I took while we were spam summoning Nietzsche, I uploaded them http://s83.photobucket.com/albums/j307/AshXWalnut/Wacraft%20Union/
FIX:
More Character-Specific Skills. Will be edited as we get more because I'm too lazy to sit here for like three hours just adding to this post before posting.
Possessed by Brongaa - Gulcasa unleashes his dragonic fury upon his opponents, causing massive AoE splash damage. Damage and radius will have to be decided. I'll have to find the effect I have in mind for this skill later.
I believe someone asked a while ago what Reincarnation's effects are on Nessiah's HP. It's the reverse of Revolution (sort of); it passes his damage onto the last of his summoned troops. If you notice, you'll usually kill one of his fighters instantly once the move is complete if you have it down to just him and have for a while.
WE TESTED IT AGAIN AND CALL TROOPS WORKS
ALSO FLUNKY IS IN IT NOW
What I'm currently unsatisfied with is how ugly the current Passive/Aggressive system ends up. It's displaying three buffs (Pas/Agg, Mana regen, and Attack), when I really want it just to tell the player that it's Passive or Aggressive.
HEY RHIA
http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=44266
NEAR END OF PAGE
Next step is to add in the remaining characters. However, I feel uneasy about doing so, I don't know why.
Edit: Yeah, I need a name for Aegina/Luciena's character. I'm thinking "Blood Valkyrie"
Valkyrie for Aegina and Blood Valkyrie for Luciana?
OH RAI: http://www.box.net/shared/0ee8padwsk
I lol'd at each screenshot where the screen was full of 'Nietzsche the Little Undine has been killed'. Poor Nietzsche. Dammit. I forgot about that bloody filter.
But I have to say, it looks pretty cool... Maybe I should get the whole WC3 stuff so I could play this sometime <_<
I only have WC3 and not the Frozen Throne if you'll need it to play.
We were originally going to have Rhia do custom models for each of the characters, but I'm not sure if she's going to do that now because no one wants to make a good model editor thingy that runs on Macs.
Actually, I found a thing that converts the WC3 model files to .obj files, which I'm pretty sure I can do things with in Blender. It also coverts .obj files to the WC3 file, but it's a CLI-only thing. I'm not playing with the CLI. I'm too unfamiliar with it, especially Windows CLI.
In any case, I can definitely do skins for models.
YOU CAN SEARCH FOR WINDOWS THINGS BECAUSE I DO HAVE ACCESS TO WINDOWS RAI
Just a curious question...
Is it completed? If not, how many % is it before its completed?
We have too much to do still, so it's obviously not completed. And it really depends on when we get more ideas.
My brother decided that his computer sucks, so he's using my laptop. This means I won't get anything done.
I like to think most people's timelines are "It'll be out between now and until the sun explodes".
It'll come when it comes. Patience young padawan.
god... Ill be waiting for it...
For the meanwhile, ill wait for Touhou 10.5: SWR
Scarlet Weather Rhapsody will probably be out before this is done. <_<
The demo does, so I don't see why it won't.
Have you guys decided how to implement Mistel's Oblivious Dawn yet?
Do you see a post pertaining to it?
Are you guys adding the Tactics Card there?
What about Mistel and the Tactics Card: Judgment Zero?
Mistel's already in, Oblivious Dawn'll probably just eat MP, and I have no idea what we're doing for Judgment Zero.
By the way, do you guys intend to use the in-game items on YU on the Warcraft Union as equip able items?
Another suggestion, Add the Angels! (ie. Marietta, Ein, Ledah, Malice.)
My brother got a new computer, which means I can now dual-wield my desktop and my laptop again.
I guess we can finally resume work on this.
Yeah...
Hahahahaha.
Marietta is going to be an optional boss, but I don't think we're going to put any of the others in it.
Anyway, I'm going to start working on skins since it looks like I won't be able to do actual models unless I learn things about movement.
Hey guys, if any of you can make decent models to use in WC3, it'd be very very appreciated if you would make us some YU-related WC3 models to use in this.
If you think you can help us out, feel free to drop by the channel. irc.psigenix.net, #LCN.
Okay, I think I'm ALMOST ready to start. But first.
Does that look broken to you? It's the skin for Naga Sirens. It just looks really wrong to have all of that black around her neck. And while I'm at it, what the heck is that brown thing with teeth above her headfinthings?
That black around her neck is either not used or the part under her chin which can't be seen.
We're starting this again.
We have a dedicated channel to this on psigenix.net, called #wcu
This is going to be an RPG/AOS hybrid.